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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-09-06 16:12:51 +02:00

Fix swapping of pitch and yaw in setLocation

Also use rotation(Pitch|Yaw) in getLocation for consistency with
getPitch and getYaw.
Dieser Commit ist enthalten in:
zml 2015-07-22 00:08:36 -07:00 committet von Kenzie Togami
Ursprung 3f171a95b7
Commit 07edf3d365

Datei anzeigen

@ -81,8 +81,8 @@ public class ForgePlayer extends AbstractPlayerActor {
return new Location( return new Location(
ForgeWorldEdit.inst.getWorld(this.player.worldObj), ForgeWorldEdit.inst.getWorld(this.player.worldObj),
position, position,
this.player.cameraYaw, this.player.rotationYaw,
this.player.cameraPitch); this.player.rotationPitch);
} }
@Override @Override
@ -150,12 +150,11 @@ public class ForgePlayer extends AbstractPlayerActor {
component.getChatStyle().setColor(formatting); component.getChatStyle().setColor(formatting);
this.player.addChatMessage(component); this.player.addChatMessage(component);
} }
} }
@Override @Override
public void setPosition(Vector pos, float pitch, float yaw) { public void setPosition(Vector pos, float pitch, float yaw) {
this.player.playerNetServerHandler.setPlayerLocation(pos.getX(), pos.getY(), pos.getZ(), pitch, yaw); this.player.playerNetServerHandler.setPlayerLocation(pos.getX(), pos.getY(), pos.getZ(), yaw, pitch);
} }
@Override @Override