Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 11:00:05 +01:00
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4.8 KiB
Markdown
96 Zeilen
4.8 KiB
Markdown
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# FastAsyncWorldEdit
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[![Join us on Discord](https://img.shields.io/discord/268444645527126017.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/intellectualsites)
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[![bStats Servers](https://img.shields.io/bstats/servers/1403)](https://bstats.org/plugin/bukkit/FastAsyncWorldEdit/1403)
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[![Crowdin](https://badges.crowdin.net/e/4a5819fae3fd88234a8ea13bfbb072bb/localized.svg)](https://intellectualsites.crowdin.com/fastasyncworldedit)
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## What is FAWE and why should I use it?
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FAWE is designed for efficient world editing.
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* Simple to set up and use
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* Extremely configurable
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* Uses minimal CPU/Memory
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* Safe for many players to use
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* Insanely fast, when using the slowest mode
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FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features.
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If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.
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## Downloads
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Downloads are available either on SpigotMC, Modrinth or on CurseForge.
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- [SpigotMC](https://www.spigotmc.org/resources/13932/)
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- [Modrinth](https://modrinth.com/plugin/fastasyncworldedit/)
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- [CurseForge](https://dev.bukkit.org/projects/fawe)
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Snapshots are available on [Jenkins](https://ci.athion.net/job/FastAsyncWorldEdit/).
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## Features
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* Over 200 Commands
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* Style and translate messages and commands
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* (No setup required) Clipboard web integration (Clipboard)
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* Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
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* Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
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* Visualization, targeting modes/masks and scroll actions
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* Adds lots of powerful new //brushes and //tools.
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* Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
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* Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
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* Adds edit transforms (apply transforms to a source, e.g. on //paste)
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* Adds support for new formats (e.g. Structure Blocks)
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* Instant copying of arbitrary size with `//lazycopy`
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* Auto repair partially corrupt schematic files
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* Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation,
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multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
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### Performance
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There are several placement modes, each supporting higher throughput than the previous. All editing is processed
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asynchronously, with
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certain tasks being broken up on the main thread. The default mode is chunk placement.
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* Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
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* Chunks (NMS) - Places entire chunk sections
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* World (CFI) - Used to generate new worlds / regions
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### Protection Plugins
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The following plugins are supported with Bukkit:
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* [WorldGuard](https://dev.bukkit.org/projects/worldguard)
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* [PlotSquared](https://www.spigotmc.org/resources/77506/)
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### Logging and Rollback
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By default you can use `//inspect` and `//history rollback` to search and restore changes. To reduce disk usage, increase the
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compression level and buffer size. To bypass logging use `//fast`.
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### Developer API
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FAWE maintains API compatibility with WorldEdit, so you can use the normal WorldEdit API asynchronously.
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FAWE also has some asynchronously wrappers for the Bukkit API.
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The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
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If you need help with anything, hop on discord (link on the left bar).
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## Documentation
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* [Wiki](https://intellectualsites.github.io/fastasyncworldedit-documentation/)
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* [Javadocs](https://intellectualsites.github.io/fastasyncworldedit-javadocs/)
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## Contributing
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Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
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For additional information about compiling FastAsyncWorldEdit, read the [compiling documentation](https://github.com/IntellectualSites/FastAsyncWorldEdit/blob/main/COMPILING.adoc).
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## Special thanks
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<a href="https://jb.gg/OpenSourceSupport"><img src="https://resources.jetbrains.com/storage/products/company/brand/logos/jb_beam.svg" width="150">
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</a>
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[JetBrains](https://jb.gg/OpenSourceSupport), creators of the IntelliJ IDEA, supports us with their Open Source Licenses.
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<a href="https://yourkit.com/"><img src="https://www.yourkit.com/images/yklogo.png" width="200">
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</a>
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Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools
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for monitoring and profiling Java and .NET applications.
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YourKit is the creator of [YourKit Java Profiler](https://www.yourkit.com/java/profiler/), [YourKit .NET Profiler](https://www.yourkit.com/.net/profiler/), and [YourKit YouMonitor](https://www.yourkit.com/youmonitor/).
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