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<p align="center">
<img src="fawe-logo.png" width="150">
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---
FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
**A Minecraft Map Editor... that runs in-game!**
* With selections, schematics, copy and paste, brushes, and scripting!
* Use it in creative, survival in single player or on your server.
* Use it on your Minecraft server to fix grieving and mistakes.
Java Edition required. FastAsyncWorldEdit is compatible with Bukkit, Spigot, Paper, and Tuinity.
## Download FastAsyncWorldEdit
* Spigot: https://www.spigotmc.org/resources/fast-async-worldedit.13932/
* Older, unsupported, versions: https://intellectualsites.github.io/download/fawe.html
## Links
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* [Discord](https://discord.gg/intellectualsites)
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* [Wiki](https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/wiki)
* [Report Issue](https://github.com/IntellectualSites/FastAsyncWorldEdit/issues)
* [Crowdin (Translations)](https://intellectualsites.crowdin.com/fastasyncworldedit)
Feature/1.17 (#1120) * start v6 * Update classes to v6 method signatures * change rootVersion to signify p2v6 compat * Use 16 as toolchain version but target 11 for build output * add minimessage as api * Require v6 and don't attempt to "setup" hook from FAWE * Address comments * *address /all/ comments * FAWE classes should only act as a delegate * Uppercase logger * Settings for v6-hook have moved to P2-v6, remove unneeded if statements * Rename classes to Delegate * add whenDone task to setCuboids * Remove bad spaces * Fix plot swap * Initial work on 1.17 support * Remove data versions from the Bukkit adapters (#1507) * Remove data versions from the Bukkit adapters * Don't allow saving schematics without an adapter in place on Bukkit. * Removed confusing line (cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c) * More progress * Fix chunk sending * Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119) * Preliminary work on repackaging * Rename build artifacts matching our pattern * Finish up repackaging * Fix a few field accesses and old imports * Dirty fix for chunks container ChunkSections outside of 0-15 * Correctly read from NibbleArrays for lighting * Fix getSections and BlockMaterial for 1.17 * Fix writing blocks to the world. - The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord * Fix more field accesses * More work towards 1.17 * Update Upstream a57f66f Fix watchdog, add negative y support. (1782) * Add azalea tree to `/tool tree` * Don't define toolchain twice * Repackage GriefDefender * Relocate under new namespace * Bye bye ecma left overs * Add 1.17 to issue templates and instructions * Move to adventure-nbt (#918) * Initial work for adventure-nbt * Some more FAWE specific stuff * Fix erroneous deprecation check * Workflow change * Continued merging all adventure NBT related changes * Continued merging all adventure NBT related changes * Made a constructor public again This needs to be public for BlockTransformExtent.java * Finished converting all NBT data to adventure. * Make this compile * Fix conflicts Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update adapters to 1.17 * Change build prefix to 1.17 * Move more nms classes to adapters * Move left over nms classes * Move Spigot 1.17 class * Remove unneeded adapter loader code The loader will find the appropriate class now itself * Update adapters * Update adapters * Lazy fix tests * Update adapters * Update Upstream 43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796) * Relocate adventure-nbt under proper namespace * Add LazyCompoundTag as a non-version-specific class to be used by adapters * Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently * Correctly NBT conversion method * LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag. * Update worldedit-adapters Fixes #1141 * Remove unnecessary massive lag machine * Refactor apply to applyBlock in subclasses * applyBlock should be overriden by all subclasses. Default apply to applyBlock * Closes #1130 Closes #1132 * Squashed commit of the following: commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c Author: NotMyFault <mc.cache@web.de> Date: Sun Jun 27 21:53:21 2021 +0200 [ci skip] Update gradle wrapper validation commit aa7471f95317d28a16f62e4b200de8d0fea2fa95 Author: Matthew Miller <mnmiller1@me.com> Date: Sat Oct 10 15:49:13 2020 +1000 Add ^x,y,z relative offset support to the offset parser (#1545) * Add ^x,y,z relative offset support to the offset parser * Wrap in a try-catch (cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8) * Add `fawe.error.schematic.not.found` translation key * Update Upstream 728a152 Skip notify if chunk section doesn't exist (1794) * Fixed #1157 * Add a null check to prevent NPE in nbt code * Update adapters * Update Upstream fbb047a Optimize legacy schematic loading (1808) * Hurr durr I don't want to update Java * Update Upstream 0790e6e Fix CLI Mess (1811) * Fixes #1160 * Expose minimessage transitively thru PlotSquared Touches #32 * [ci skip] Remove unneeded maven repository * Steal tab completion from PlotSquared for P2 related commands * Don't error on startup when building locally Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com> * [ci skip] Update gh actions to Java 16 * Update textures to grab 1.17 jar Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: SirYwell <hannesgreule@outlook.de> Co-authored-by: Matthew Miller <mnmiller1@me.com> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
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* [JavaDocs](https://ci.athion.net/job/FastAsyncWorldEdit-1.17/javadoc/)
## Edit The Code
Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
For additional information about compiling FastAsyncWorldEdit, see [COMPILING.md](COMPILING.md).
## Submitting Your Changes
FastAsyncWorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our FastAsyncWorldEdit repository.
Please read [CONTRIBUTING.md](CONTRIBUTING.md) for important guidelines to follow.
## YourKit
<a href="https://www.yourkit.com">
<img src="https://www.yourkit.com/images/yklogo.png">
</a>
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Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools
for monitoring and profiling Java and .NET applications.
YourKit is the creator of <a href="https://www.yourkit.com/java/profiler/">YourKit Java Profiler</a>, <a href="https://www.yourkit.com/.net/profiler/">YourKit .NET Profiler</a>, and <a href="https://www.yourkit.com/youmonitor/">YourKit YouMonitor</a>