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Mirror von https://github.com/Moulberry/AxiomPaperPlugin.git synchronisiert 2024-09-29 07:50:05 +02:00

Region protection WIP

Dieser Commit ist enthalten in:
Moulberry 2023-09-11 20:38:49 +08:00
Ursprung d4eb0a3721
Commit aff54bcd34
4 geänderte Dateien mit 205 neuen und 12 gelöschten Zeilen

Datei anzeigen

@ -4,6 +4,9 @@ import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class RegionProtection {
private final RegionProtectionWorldGuard worldGuard;
@ -16,8 +19,17 @@ public class RegionProtection {
}
}
public boolean canBuildInSection(int cx, int cy, int cz) {
if (this.worldGuard != null && !this.worldGuard.canBuildInSection(cx, cy, cz)) return false;
public SectionProtection getSection(int cx, int cy, int cz) {
List<SectionProtection> protections = new ArrayList<>();
if (this.worldGuard != null) {
return this.worldGuard.getSection(cx, cy, cz);
}
// todo: PlotSquared
return SectionProtection.ALLOW;
}
public boolean canBuild(int x, int y, int z) {
if (this.worldGuard != null && !this.worldGuard.canBuild(x, y, z)) return false;
// todo: PlotSquared
return true;
}

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@ -1,5 +1,7 @@
package com.moulberry.axiom.integration;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Sets;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldguard.LocalPlayer;
@ -7,16 +9,21 @@ import com.sk89q.worldguard.WorldGuard;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.internal.platform.WorldGuardPlatform;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.FlagValueCalculator;
import com.sk89q.worldguard.protection.association.RegionAssociable;
import com.sk89q.worldguard.protection.flags.Flags;
import com.sk89q.worldguard.protection.flags.RegionGroup;
import com.sk89q.worldguard.protection.flags.StateFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import com.sk89q.worldguard.protection.regions.RegionContainer;
import com.sk89q.worldguard.protection.regions.RegionQuery;
import com.sk89q.worldguard.protection.regions.*;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.Nullable;
import java.util.*;
import static com.google.common.base.Preconditions.checkNotNull;
public class RegionProtectionWorldGuard {
private final LocalPlayer player;
@ -32,12 +39,15 @@ public class RegionProtectionWorldGuard {
WorldGuardPlatform platform = WorldGuard.getInstance().getPlatform();
RegionContainer regionContainer = platform.getRegionContainer();
if (regionContainer == null) return null;
com.sk89q.worldedit.world.World worldEditWorld = BukkitAdapter.adapt(world);
LocalPlayer worldGuardPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
// Don't do any protection if player has bypass
if (platform.getSessionManager().hasBypass(worldGuardPlayer, worldEditWorld)) {
return null;
// todo: enable bypass
// return null;
}
RegionManager regionManager = regionContainer.get(worldEditWorld);
@ -46,12 +56,128 @@ public class RegionProtectionWorldGuard {
return new RegionProtectionWorldGuard(worldGuardPlayer, regionManager);
}
public boolean canBuildInSection(int cx, int cy, int cz) {
public SectionProtection getSection(int cx, int cy, int cz) {
BlockVector3 min = BlockVector3.at(cx*16, cy*16, cz*16);
BlockVector3 max = BlockVector3.at(cx*16+15, cy*16+15, cz*16+15);
ProtectedRegion test = new ProtectedCuboidRegion("dummy", min, max);
ApplicableRegionSet regions = this.regionManager.getApplicableRegions(test, RegionQuery.QueryOption.COMPUTE_PARENTS);
return regions.testState(this.player, Flags.BUILD);
int minimumPriority = Integer.MIN_VALUE;
Map<ProtectedRegion, StateFlag.State> consideredValues = new HashMap<>();
Set<ProtectedRegion> ignoredParents = new HashSet<>();
for (ProtectedRegion region : regions) {
int priority = FlagValueCalculator.getPriorityOf(region);
// todo: this logic doesn't work for us in determining ALLOW, DENY, CHECK
if (priority < minimumPriority) {
break;
}
// todo: have to keep track of 2 booleans: partialAllow & partialDeny
if (ignoredParents.contains(region)) {
continue;
}
StateFlag.State value = FlagValueCalculator.getEffectiveFlagOf(region, Flags.BUILD, this.player);
if (value != null) {
minimumPriority = priority;
consideredValues.put(region, value);
}
addParents(ignoredParents, region);
// The BUILD flag is implicitly set on every region where
// PASSTHROUGH is not set to ALLOW
if (minimumPriority != priority && Flags.BUILD.implicitlySetWithMembership() &&
FlagValueCalculator.getEffectiveFlagOf(region, Flags.PASSTHROUGH, this.player) != StateFlag.State.ALLOW) {
minimumPriority = priority;
}
}
if (consideredValues.isEmpty()) {
if (Flags.BUILD.usesMembershipAsDefault()) {
// todo
// switch (getMembership(subject)) {
// case FAIL:
// return ImmutableList.of();
// case SUCCESS:
// return (Collection<V>) ImmutableList.of(StateFlag.State.ALLOW);
// }
}
System.out.println("returning default");
StateFlag.State fallback = Flags.BUILD.getDefault();
return fallback == StateFlag.State.DENY ? SectionProtection.DENY : SectionProtection.ALLOW;
}
boolean hasPartialDeny = false;
for (Map.Entry<ProtectedRegion, StateFlag.State> entry : consideredValues.entrySet()) {
ProtectedRegion region = entry.getKey();
if (entry.getValue() == StateFlag.State.DENY) {
System.out.println("found region with deny!");
if (region instanceof GlobalProtectedRegion) {
return SectionProtection.DENY;
} else if (region instanceof ProtectedCuboidRegion && doesRegionCompletelyContainSection(region, cx, cy, cz)) {
return SectionProtection.DENY;
}
hasPartialDeny = true;
}
}
if (hasPartialDeny) {
System.out.println("returning check!");
return new SectionProtection() {
@Override
public SectionState getSectionState() {
return SectionState.CHECK;
}
@Override
public boolean check(int wx, int wy, int wz) {
return true;
}
};
// return complex thing
}
System.out.println("returning allow!");
return SectionProtection.ALLOW;
}
private boolean doesRegionCompletelyContainSection(ProtectedRegion region, int cx, int cy, int cz) {
BlockVector3 regionMin = region.getMinimumPoint();
if (regionMin.getBlockX() > cx*16) return false;
if (regionMin.getBlockY() > cy*16) return false;
if (regionMin.getBlockZ() > cz*16) return false;
BlockVector3 regionMax = region.getMaximumPoint();
if (regionMax.getBlockX() < cx*16+15) return false;
if (regionMax.getBlockY() < cy*16+15) return false;
if (regionMax.getBlockZ() < cz*16+15) return false;
return true;
}
private void addParents(Set<ProtectedRegion> ignored, ProtectedRegion region) {
ProtectedRegion parent = region.getParent();
while (parent != null) {
ignored.add(parent);
parent = parent.getParent();
}
}
public boolean canBuild(int x, int y, int z) {
return this.regionManager.getApplicableRegions(BlockVector3.at(x, y, z)).testState(this.player, Flags.BUILD);
}
public boolean isAllowed(LocalPlayer player, ProtectedRegion protectedRegion) {
return protectedRegion.isOwner(player) || protectedRegion.isMember(player);
}
}

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@ -0,0 +1,38 @@
package com.moulberry.axiom.integration;
public interface SectionProtection {
SectionProtection ALLOW = new SectionProtection() {
@Override
public SectionState getSectionState() {
return SectionState.ALLOW;
}
@Override
public boolean check(int wx, int wy, int wz) {
return true;
}
};
SectionProtection DENY = new SectionProtection() {
@Override
public SectionState getSectionState() {
return SectionState.DENY;
}
@Override
public boolean check(int wx, int wy, int wz) {
return false;
}
};
enum SectionState {
ALLOW,
DENY,
CHECK
}
SectionState getSectionState();
boolean check(int wx, int wy, int wz);
}

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@ -6,6 +6,7 @@ import com.moulberry.axiom.buffer.BlockBuffer;
import com.moulberry.axiom.buffer.CompressedBlockEntity;
import com.moulberry.axiom.event.AxiomModifyWorldEvent;
import com.moulberry.axiom.integration.RegionProtection;
import com.moulberry.axiom.integration.SectionProtection;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
@ -38,6 +39,7 @@ import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.EntityBlock;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
@ -135,9 +137,14 @@ public class SetBlockBufferPacketListener {
continue;
}
if (!regionProtection.canBuildInSection(cx, cy, cz)) {
continue;
}
SectionProtection sectionProtection = regionProtection.getSection(cx, cy, cz);
// switch (sectionProtection.getSectionState()) {
// case ALLOW -> sectionProtection = null;
// case DENY -> {
// continue;
// }
// case CHECK -> {}
// }
LevelChunk chunk = world.getChunk(cx, cz);
chunk.setUnsaved(true);
@ -170,10 +177,20 @@ public class SetBlockBufferPacketListener {
BlockState blockState = container.get(x, y, z);
if (blockState == emptyState) continue;
switch (sectionProtection.getSectionState()) {
case ALLOW -> {}
case DENY -> blockState = Blocks.REDSTONE_BLOCK.defaultBlockState();
case CHECK -> blockState = Blocks.DIAMOND_BLOCK.defaultBlockState();
}
int bx = cx*16 + x;
int by = cy*16 + y;
int bz = cz*16 + z;
// if (!regionProtection.canBuild(bx, by, bz)) {
// continue;
// }
blockPos.set(bx, by, bz);
if (hasOnlyAir && blockState.isAir()) {