Mirror von
https://github.com/Moulberry/AxiomPaperPlugin.git
synchronisiert 2024-11-16 21:30:08 +01:00
Region protection WIP
Dieser Commit ist enthalten in:
Ursprung
d4eb0a3721
Commit
aff54bcd34
@ -4,6 +4,9 @@ import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class RegionProtection {
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public class RegionProtection {
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private final RegionProtectionWorldGuard worldGuard;
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private final RegionProtectionWorldGuard worldGuard;
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@ -16,8 +19,17 @@ public class RegionProtection {
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}
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}
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}
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}
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public boolean canBuildInSection(int cx, int cy, int cz) {
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public SectionProtection getSection(int cx, int cy, int cz) {
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if (this.worldGuard != null && !this.worldGuard.canBuildInSection(cx, cy, cz)) return false;
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List<SectionProtection> protections = new ArrayList<>();
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if (this.worldGuard != null) {
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return this.worldGuard.getSection(cx, cy, cz);
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}
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// todo: PlotSquared
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return SectionProtection.ALLOW;
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}
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public boolean canBuild(int x, int y, int z) {
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if (this.worldGuard != null && !this.worldGuard.canBuild(x, y, z)) return false;
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// todo: PlotSquared
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// todo: PlotSquared
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return true;
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return true;
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}
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}
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@ -1,5 +1,7 @@
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package com.moulberry.axiom.integration;
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package com.moulberry.axiom.integration;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Sets;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.LocalPlayer;
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@ -7,16 +9,21 @@ import com.sk89q.worldguard.WorldGuard;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldguard.internal.platform.WorldGuardPlatform;
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import com.sk89q.worldguard.internal.platform.WorldGuardPlatform;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.FlagValueCalculator;
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import com.sk89q.worldguard.protection.association.RegionAssociable;
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import com.sk89q.worldguard.protection.flags.Flags;
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import com.sk89q.worldguard.protection.flags.Flags;
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import com.sk89q.worldguard.protection.flags.RegionGroup;
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import com.sk89q.worldguard.protection.flags.StateFlag;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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import com.sk89q.worldguard.protection.regions.*;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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import com.sk89q.worldguard.protection.regions.RegionContainer;
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import com.sk89q.worldguard.protection.regions.RegionQuery;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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import static com.google.common.base.Preconditions.checkNotNull;
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public class RegionProtectionWorldGuard {
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public class RegionProtectionWorldGuard {
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private final LocalPlayer player;
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private final LocalPlayer player;
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@ -32,12 +39,15 @@ public class RegionProtectionWorldGuard {
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WorldGuardPlatform platform = WorldGuard.getInstance().getPlatform();
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WorldGuardPlatform platform = WorldGuard.getInstance().getPlatform();
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RegionContainer regionContainer = platform.getRegionContainer();
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RegionContainer regionContainer = platform.getRegionContainer();
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if (regionContainer == null) return null;
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com.sk89q.worldedit.world.World worldEditWorld = BukkitAdapter.adapt(world);
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com.sk89q.worldedit.world.World worldEditWorld = BukkitAdapter.adapt(world);
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LocalPlayer worldGuardPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
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LocalPlayer worldGuardPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
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// Don't do any protection if player has bypass
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// Don't do any protection if player has bypass
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if (platform.getSessionManager().hasBypass(worldGuardPlayer, worldEditWorld)) {
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if (platform.getSessionManager().hasBypass(worldGuardPlayer, worldEditWorld)) {
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return null;
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// todo: enable bypass
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// return null;
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}
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}
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RegionManager regionManager = regionContainer.get(worldEditWorld);
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RegionManager regionManager = regionContainer.get(worldEditWorld);
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@ -46,12 +56,128 @@ public class RegionProtectionWorldGuard {
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return new RegionProtectionWorldGuard(worldGuardPlayer, regionManager);
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return new RegionProtectionWorldGuard(worldGuardPlayer, regionManager);
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}
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}
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public boolean canBuildInSection(int cx, int cy, int cz) {
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public SectionProtection getSection(int cx, int cy, int cz) {
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BlockVector3 min = BlockVector3.at(cx*16, cy*16, cz*16);
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BlockVector3 min = BlockVector3.at(cx*16, cy*16, cz*16);
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BlockVector3 max = BlockVector3.at(cx*16+15, cy*16+15, cz*16+15);
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BlockVector3 max = BlockVector3.at(cx*16+15, cy*16+15, cz*16+15);
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ProtectedRegion test = new ProtectedCuboidRegion("dummy", min, max);
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ProtectedRegion test = new ProtectedCuboidRegion("dummy", min, max);
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ApplicableRegionSet regions = this.regionManager.getApplicableRegions(test, RegionQuery.QueryOption.COMPUTE_PARENTS);
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ApplicableRegionSet regions = this.regionManager.getApplicableRegions(test, RegionQuery.QueryOption.COMPUTE_PARENTS);
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return regions.testState(this.player, Flags.BUILD);
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int minimumPriority = Integer.MIN_VALUE;
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Map<ProtectedRegion, StateFlag.State> consideredValues = new HashMap<>();
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Set<ProtectedRegion> ignoredParents = new HashSet<>();
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for (ProtectedRegion region : regions) {
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int priority = FlagValueCalculator.getPriorityOf(region);
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// todo: this logic doesn't work for us in determining ALLOW, DENY, CHECK
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if (priority < minimumPriority) {
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break;
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}
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// todo: have to keep track of 2 booleans: partialAllow & partialDeny
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if (ignoredParents.contains(region)) {
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continue;
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}
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StateFlag.State value = FlagValueCalculator.getEffectiveFlagOf(region, Flags.BUILD, this.player);
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if (value != null) {
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minimumPriority = priority;
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consideredValues.put(region, value);
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}
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addParents(ignoredParents, region);
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// The BUILD flag is implicitly set on every region where
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// PASSTHROUGH is not set to ALLOW
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if (minimumPriority != priority && Flags.BUILD.implicitlySetWithMembership() &&
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FlagValueCalculator.getEffectiveFlagOf(region, Flags.PASSTHROUGH, this.player) != StateFlag.State.ALLOW) {
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minimumPriority = priority;
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}
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}
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if (consideredValues.isEmpty()) {
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if (Flags.BUILD.usesMembershipAsDefault()) {
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// todo
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// switch (getMembership(subject)) {
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// case FAIL:
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// return ImmutableList.of();
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// case SUCCESS:
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// return (Collection<V>) ImmutableList.of(StateFlag.State.ALLOW);
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// }
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}
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System.out.println("returning default");
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StateFlag.State fallback = Flags.BUILD.getDefault();
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return fallback == StateFlag.State.DENY ? SectionProtection.DENY : SectionProtection.ALLOW;
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}
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boolean hasPartialDeny = false;
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for (Map.Entry<ProtectedRegion, StateFlag.State> entry : consideredValues.entrySet()) {
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ProtectedRegion region = entry.getKey();
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if (entry.getValue() == StateFlag.State.DENY) {
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System.out.println("found region with deny!");
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if (region instanceof GlobalProtectedRegion) {
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return SectionProtection.DENY;
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} else if (region instanceof ProtectedCuboidRegion && doesRegionCompletelyContainSection(region, cx, cy, cz)) {
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return SectionProtection.DENY;
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}
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hasPartialDeny = true;
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}
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}
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if (hasPartialDeny) {
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System.out.println("returning check!");
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return new SectionProtection() {
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@Override
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public SectionState getSectionState() {
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return SectionState.CHECK;
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}
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@Override
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public boolean check(int wx, int wy, int wz) {
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return true;
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}
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};
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// return complex thing
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}
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System.out.println("returning allow!");
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return SectionProtection.ALLOW;
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}
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private boolean doesRegionCompletelyContainSection(ProtectedRegion region, int cx, int cy, int cz) {
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BlockVector3 regionMin = region.getMinimumPoint();
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if (regionMin.getBlockX() > cx*16) return false;
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if (regionMin.getBlockY() > cy*16) return false;
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if (regionMin.getBlockZ() > cz*16) return false;
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BlockVector3 regionMax = region.getMaximumPoint();
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if (regionMax.getBlockX() < cx*16+15) return false;
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if (regionMax.getBlockY() < cy*16+15) return false;
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if (regionMax.getBlockZ() < cz*16+15) return false;
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return true;
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}
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private void addParents(Set<ProtectedRegion> ignored, ProtectedRegion region) {
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ProtectedRegion parent = region.getParent();
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while (parent != null) {
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ignored.add(parent);
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parent = parent.getParent();
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}
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}
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public boolean canBuild(int x, int y, int z) {
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return this.regionManager.getApplicableRegions(BlockVector3.at(x, y, z)).testState(this.player, Flags.BUILD);
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}
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public boolean isAllowed(LocalPlayer player, ProtectedRegion protectedRegion) {
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return protectedRegion.isOwner(player) || protectedRegion.isMember(player);
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}
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}
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}
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}
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38
src/main/java/com/moulberry/axiom/integration/SectionProtection.java
Normale Datei
38
src/main/java/com/moulberry/axiom/integration/SectionProtection.java
Normale Datei
@ -0,0 +1,38 @@
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package com.moulberry.axiom.integration;
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public interface SectionProtection {
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SectionProtection ALLOW = new SectionProtection() {
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@Override
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public SectionState getSectionState() {
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return SectionState.ALLOW;
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}
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@Override
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public boolean check(int wx, int wy, int wz) {
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return true;
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}
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};
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SectionProtection DENY = new SectionProtection() {
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@Override
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public SectionState getSectionState() {
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return SectionState.DENY;
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}
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@Override
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public boolean check(int wx, int wy, int wz) {
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return false;
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}
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};
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enum SectionState {
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ALLOW,
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DENY,
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CHECK
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}
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SectionState getSectionState();
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boolean check(int wx, int wy, int wz);
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}
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@ -6,6 +6,7 @@ import com.moulberry.axiom.buffer.BlockBuffer;
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import com.moulberry.axiom.buffer.CompressedBlockEntity;
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import com.moulberry.axiom.buffer.CompressedBlockEntity;
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import com.moulberry.axiom.event.AxiomModifyWorldEvent;
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import com.moulberry.axiom.event.AxiomModifyWorldEvent;
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import com.moulberry.axiom.integration.RegionProtection;
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import com.moulberry.axiom.integration.RegionProtection;
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import com.moulberry.axiom.integration.SectionProtection;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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@ -38,6 +39,7 @@ import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.EntityBlock;
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import net.minecraft.world.level.block.EntityBlock;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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@ -135,9 +137,14 @@ public class SetBlockBufferPacketListener {
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continue;
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continue;
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}
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}
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if (!regionProtection.canBuildInSection(cx, cy, cz)) {
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SectionProtection sectionProtection = regionProtection.getSection(cx, cy, cz);
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continue;
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// switch (sectionProtection.getSectionState()) {
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}
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// case ALLOW -> sectionProtection = null;
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// case DENY -> {
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// continue;
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// }
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// case CHECK -> {}
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// }
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LevelChunk chunk = world.getChunk(cx, cz);
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LevelChunk chunk = world.getChunk(cx, cz);
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chunk.setUnsaved(true);
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chunk.setUnsaved(true);
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@ -170,10 +177,20 @@ public class SetBlockBufferPacketListener {
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BlockState blockState = container.get(x, y, z);
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BlockState blockState = container.get(x, y, z);
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if (blockState == emptyState) continue;
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if (blockState == emptyState) continue;
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switch (sectionProtection.getSectionState()) {
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case ALLOW -> {}
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case DENY -> blockState = Blocks.REDSTONE_BLOCK.defaultBlockState();
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case CHECK -> blockState = Blocks.DIAMOND_BLOCK.defaultBlockState();
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}
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|
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int bx = cx*16 + x;
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int bx = cx*16 + x;
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int by = cy*16 + y;
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int by = cy*16 + y;
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int bz = cz*16 + z;
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int bz = cz*16 + z;
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// if (!regionProtection.canBuild(bx, by, bz)) {
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// continue;
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// }
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blockPos.set(bx, by, bz);
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blockPos.set(bx, by, bz);
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|
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if (hasOnlyAir && blockState.isAir()) {
|
if (hasOnlyAir && blockState.isAir()) {
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||||||
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