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Mirror von https://github.com/Moulberry/AxiomPaperPlugin.git synchronisiert 2024-09-29 07:50:05 +02:00

Check maxChunkLoadDistance for block entities

Dieser Commit ist enthalten in:
Moulberry 2024-02-24 14:57:50 +08:00
Ursprung 58d332b49f
Commit 87ad8948c1

Datei anzeigen

@ -20,6 +20,7 @@ import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.chunk.PalettedContainer;
@ -76,22 +77,6 @@ public class RequestChunkDataPacketListener implements PluginMessageListener {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
// Save and compress block entities
int count = friendlyByteBuf.readVarInt();
for (int i = 0; i < count; i++) {
long pos = friendlyByteBuf.readLong();
BlockEntity blockEntity = level.getBlockEntity(mutableBlockPos.set(pos));
if (blockEntity != null) {
CompoundTag tag = blockEntity.saveWithoutMetadata();
blockEntityMap.put(pos, CompressedBlockEntity.compress(tag, baos));
}
}
int playerSectionX = player.getBlockX() >> 4;
int playerSectionZ = player.getBlockZ() >> 4;
Long2ObjectMap<PalettedContainer<BlockState>> sections = new Long2ObjectOpenHashMap<>();
int maxChunkLoadDistance = this.plugin.configuration.getInt("max-chunk-load-distance");
// Don't allow loading chunks outside render distance for plot worlds
@ -99,6 +84,35 @@ public class RequestChunkDataPacketListener implements PluginMessageListener {
maxChunkLoadDistance = 0;
}
int playerSectionX = player.getBlockX() >> 4;
int playerSectionZ = player.getBlockZ() >> 4;
// Save and compress block entities
int count = friendlyByteBuf.readVarInt();
for (int i = 0; i < count; i++) {
long pos = friendlyByteBuf.readLong();
mutableBlockPos.set(pos);
if (level.isOutsideBuildHeight(mutableBlockPos)) continue;
int chunkX = mutableBlockPos.getX() >> 4;
int chunkZ = mutableBlockPos.getZ() >> 4;
int distance = Math.abs(playerSectionX - chunkX) + Math.abs(playerSectionZ - chunkZ);
boolean canLoad = distance <= maxChunkLoadDistance;
LevelChunk chunk = (LevelChunk) level.getChunk(chunkX, chunkZ, ChunkStatus.FULL, canLoad);
if (chunk == null) continue;
BlockEntity blockEntity = chunk.getBlockEntity(mutableBlockPos, LevelChunk.EntityCreationType.IMMEDIATE);
if (blockEntity != null) {
CompoundTag tag = blockEntity.saveWithoutMetadata();
blockEntityMap.put(pos, CompressedBlockEntity.compress(tag, baos));
}
}
Long2ObjectMap<PalettedContainer<BlockState>> sections = new Long2ObjectOpenHashMap<>();
if (maxChunkLoadDistance > 0) {
count = friendlyByteBuf.readVarInt();
for (int i = 0; i < count; i++) {