Mirror von
https://github.com/Moulberry/AxiomPaperPlugin.git
synchronisiert 2024-11-08 17:40:04 +01:00
WorldProperties: Use PropertyUpdateHandler functional interface with Player and World
Dieser Commit ist enthalten in:
Ursprung
8c6fd853ab
Commit
1ce77ea5e0
@ -5,7 +5,6 @@ import com.moulberry.axiom.world_properties.WorldPropertyCategory;
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import com.moulberry.axiom.world_properties.WorldPropertyWidgetType;
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import com.moulberry.axiom.world_properties.server.ServerWorldProperty;
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import net.kyori.adventure.text.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Unit;
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import org.bukkit.NamespacedKey;
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import org.bukkit.World;
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@ -20,32 +19,30 @@ public class WorldPropertiesExample implements Listener {
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public void onCreateWorldProperties(AxiomCreateWorldPropertiesEvent event) {
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WorldPropertyCategory category = new WorldPropertyCategory("Examples", false);
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World world = event.getWorld();
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ServerWorldProperty<Boolean> checkbox = new ServerWorldProperty<>(new NamespacedKey("axiom", "checkbox"),
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"Checkbox",
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false, WorldPropertyWidgetType.CHECKBOX, false, bool -> {
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false, WorldPropertyWidgetType.CHECKBOX, false, (player, world, bool) -> {
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world.sendMessage(Component.text("Checkbox: " + bool)); // Do something with input
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return true; // true to sync with client
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});
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ServerWorldProperty<Integer> slider = new ServerWorldProperty<>(new NamespacedKey("axiom", "slider"),
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"Slider",
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false, new WorldPropertyWidgetType.Slider(0, 8), 4, integer -> {
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false, new WorldPropertyWidgetType.Slider(0, 8), 4, (player, world, integer) -> {
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world.sendMessage(Component.text("Slider: " + integer)); // Do something with input
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return true; // true to sync with client
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});
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ServerWorldProperty<String> textbox = new ServerWorldProperty<>(new NamespacedKey("axiom", "textbox"),
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"Textbox",
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false, WorldPropertyWidgetType.TEXTBOX, "Hello", string -> {
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false, WorldPropertyWidgetType.TEXTBOX, "Hello", (player, world, string) -> {
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world.sendMessage(Component.text("Textbox: " + string)); // Do something with input
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return true; // true to sync with client
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});
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ServerWorldProperty<Unit> button = new ServerWorldProperty<>(new NamespacedKey("axiom", "button"),
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"Button",
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false, WorldPropertyWidgetType.BUTTON, Unit.INSTANCE, unit -> {
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false, WorldPropertyWidgetType.BUTTON, Unit.INSTANCE, (player, world, unit) -> {
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world.sendMessage(Component.text("Button pressed")); // Do something with input
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return true; // true to sync with client
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});
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@ -34,7 +34,7 @@ public class SetWorldPropertyListener implements PluginMessageListener {
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ServerWorldProperty<?> property = registry.getById(id);
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if (property != null && property.getType().getTypeId() == type) {
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property.update(player.getWorld(), data);
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property.update(player, player.getWorld(), data);
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}
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FriendlyByteBuf buf = new FriendlyByteBuf(Unpooled.buffer());
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@ -0,0 +1,17 @@
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package com.moulberry.axiom.world_properties;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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@FunctionalInterface
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public interface PropertyUpdateHandler<T> {
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/**
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* @param player the player that updated the property
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* @param world the world for which the property has been updated
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* @param value the new value of the property
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* @return whether to sync the value back to the client
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*/
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boolean update(Player player, World world, T value);
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}
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@ -67,7 +67,7 @@ public class ServerWorldPropertiesRegistry {
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ServerWorldProperty<Integer> time = new ServerWorldProperty<>(new NamespacedKey("axiom", "time"),
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"axiom.editorui.window.world_properties.time",
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true, WorldPropertyWidgetType.TIME, 0, integer -> false
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true, WorldPropertyWidgetType.TIME, 0, (player, w, integer) -> false
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);
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this.addCategory(timeCategory, List.of(time));
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@ -78,7 +78,7 @@ public class ServerWorldPropertiesRegistry {
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ServerWorldProperty<Boolean> pauseWeather = new ServerWorldProperty<>(new NamespacedKey("axiom", "pause_weather"),
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"axiom.editorui.window.world_properties.pause_weather",
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true, WorldPropertyWidgetType.CHECKBOX, !world.getGameRuleValue(GameRule.DO_WEATHER_CYCLE), bool -> {
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true, WorldPropertyWidgetType.CHECKBOX, !world.getGameRuleValue(GameRule.DO_WEATHER_CYCLE), (player, w, bool) -> {
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world.setGameRule(GameRule.DO_WEATHER_CYCLE, !bool);
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return false;
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});
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@ -87,7 +87,7 @@ public class ServerWorldPropertiesRegistry {
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"axiom.editorui.window.world_properties.clear_weather",
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true, new WorldPropertyWidgetType.ButtonArray(
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List.of("axiom.editorui.window.world_properties.rain_weather", "axiom.editorui.window.world_properties.thunder_weather")
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), 0, index -> {
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), 0, (player, w, index) -> {
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if (index == 0) {
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serverLevel.setWeatherParameters(ServerLevel.RAIN_DELAY.sample(serverLevel.random), 0, false, false);
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} else if (index == 1) {
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@ -1,6 +1,7 @@
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package com.moulberry.axiom.world_properties.server;
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import com.moulberry.axiom.AxiomPaper;
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import com.moulberry.axiom.world_properties.PropertyUpdateHandler;
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import com.moulberry.axiom.world_properties.WorldPropertyDataType;
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import com.moulberry.axiom.world_properties.WorldPropertyWidgetType;
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import io.netty.buffer.Unpooled;
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@ -20,10 +21,10 @@ public class ServerWorldProperty<T> {
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private final boolean localizeName;
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private WorldPropertyWidgetType<T> widget;
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private T value;
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private Predicate<T> handler;
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private PropertyUpdateHandler<T> handler;
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public ServerWorldProperty(NamespacedKey id, String name, boolean localizeName, WorldPropertyWidgetType<T> widget,
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T value, Predicate<T> handler) {
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T value, PropertyUpdateHandler<T> handler) {
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this.id = CraftNamespacedKey.toMinecraft(id);
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this.name = name;
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this.localizeName = localizeName;
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@ -40,9 +41,9 @@ public class ServerWorldProperty<T> {
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return this.widget.dataType();
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}
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public void update(World world, byte[] data) {
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public void update(Player player, World world, byte[] data) {
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this.value = this.widget.dataType().deserialize(data);
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if (this.handler.test(this.value)) {
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if (this.handler.update(player, world, this.value)) {
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this.sync(world);
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}
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}
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