Mirror von
https://github.com/St3venAU/ArmorStandTools.git
synchronisiert 2024-12-26 03:20:07 +01:00
v4.4.6 Fix bug where tools are kept when returning inventory in 1.20.6
Dieser Commit ist enthalten in:
Ursprung
d401855aaf
Commit
0726fde530
2
pom.xml
2
pom.xml
@ -5,7 +5,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.st3venau.plugins</groupId>
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<groupId>com.gmail.st3venau.plugins</groupId>
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<artifactId>ArmorStandTools</artifactId>
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<artifactId>ArmorStandTools</artifactId>
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<version>4.4.5</version>
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<version>4.4.6</version>
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<name>ArmorStandTools</name>
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<name>ArmorStandTools</name>
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<repositories>
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<repositories>
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@ -26,6 +26,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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import java.util.AbstractMap;
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import java.util.AbstractMap;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.UUID;
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import java.util.UUID;
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import java.util.logging.Level;
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import java.util.logging.Level;
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import java.util.regex.Pattern;
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import java.util.regex.Pattern;
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@ -117,7 +118,6 @@ public class AST extends JavaPlugin {
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waitingForName.clear();
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waitingForName.clear();
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waitingForSkull.clear();
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waitingForSkull.clear();
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}
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}
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static void returnArmorStand(ArmorStand as) {
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static void returnArmorStand(ArmorStand as) {
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if(as == null) return;
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if(as == null) return;
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if(as.hasMetadata("clone")) {
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if(as.hasMetadata("clone")) {
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@ -139,19 +139,31 @@ public class AST extends JavaPlugin {
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as.remove();
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as.remove();
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}
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}
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private static boolean matches(ItemStack one, ItemStack two) {
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if(one == null || two == null || one.getItemMeta() == null || two.getItemMeta() == null) return false;
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String NameOne = one.getItemMeta().getDisplayName();
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List<String> LoreOne = one.getItemMeta().getLore();
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if(LoreOne == null) return false;
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String NameTwo = two.getItemMeta().getDisplayName();
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List<String> LoreTwo = two.getItemMeta().getLore();
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if(LoreTwo == null) return false;
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return NameOne.equals(NameTwo) && LoreOne.equals(LoreTwo);
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}
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private static void removeAllTools(Player p) {
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private static void removeAllTools(Player p) {
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PlayerInventory i = p.getInventory();
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PlayerInventory i = p.getInventory();
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for(ArmorStandTool t : ArmorStandTool.values()) {
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for(ArmorStandTool t : ArmorStandTool.values()) {
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i.remove(t.getItem());
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for(int slot = 0; slot < i.getSize(); slot++) {
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if(matches(t.getItem(), i.getItem(slot))) {
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i.setItem(slot, null);
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}
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}
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}
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}
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}
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}
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void saveInventoryAndClear(Player p) {
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void saveInventoryAndClear(Player p) {
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ItemStack[] inv = p.getInventory().getContents().clone();
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ItemStack[] inv = p.getInventory().getContents().clone();
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savedInventories.put(p.getUniqueId(), inv);
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savedInventories.put(p.getUniqueId(), inv);
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p.getInventory().clear();
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p.getInventory().clear();
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}
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}
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static void restoreInventory(Player p) {
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static void restoreInventory(Player p) {
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removeAllTools(p);
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removeAllTools(p);
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UUID uuid = p.getUniqueId();
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UUID uuid = p.getUniqueId();
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