Mirror von
https://github.com/St3venAU/ArmorStandTools.git
synchronisiert 2024-12-28 20:40:12 +01:00
Tweaks and bugfixes
Dieser Commit ist enthalten in:
Ursprung
d7ef505f49
Commit
03da204f09
@ -33,7 +33,7 @@ class ArmorStandGUI implements Listener {
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ArmorStandGUI(Main plugin, ArmorStand as, Player p) {
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if(inUse.contains(as.getEntityId())) {
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p.sendMessage(ChatColor.RED + "This armor stand's GUI is in use");
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p.sendMessage(ChatColor.RED + Config.guiInUse);
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return;
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}
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if(filler == null) {
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@ -52,7 +52,7 @@ class ArmorStandGUI implements Listener {
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this.as = as;
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String name = as.getCustomName();
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if(name == null) {
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name = "Armor Stand";
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name = Config.armorStand;
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} else if(name.length() > 32) {
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name = name.substring(0, 32);
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}
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@ -74,7 +74,7 @@ class ArmorStandGUI implements Listener {
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p.openInventory(i);
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}
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ItemStack updateLore(ArmorStandTool tool) {
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private ItemStack updateLore(ArmorStandTool tool) {
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ItemStack item = tool.getItem();
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switch (tool) {
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case INVIS:
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@ -92,18 +92,18 @@ class ArmorStandGUI implements Listener {
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case SLOTS:
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return Utils.setLore(item, ChatColor.AQUA + Config.equip + ": " + (NBT.getDisabledSlots(as) == 2039583 ? (ChatColor.GREEN + Config.locked) : (ChatColor.RED + Config.unLocked)));
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case NODEL:
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return Utils.setLore(item, ChatColor.AQUA + "Deletion Protection: " + (as.getMaxHealth() == 50 ? (ChatColor.GREEN + "Enabled") : (ChatColor.RED + "Disabled")));
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return Utils.setLore(item, ChatColor.AQUA + "Deletion Protection: " + (as.getMaxHealth() == 50 ? (ChatColor.GREEN + Config.enabled) : (ChatColor.RED + Config.disabled)));
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case NAME:
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return Utils.setLore(item, ChatColor.AQUA + Config.currently + ": " + (as.getCustomName() == null ? (ChatColor.BLUE + "None") : (ChatColor.GREEN + as.getCustomName())));
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return Utils.setLore(item, ChatColor.AQUA + Config.currently + ": " + (as.getCustomName() == null ? (ChatColor.BLUE + Config.none) : (ChatColor.GREEN + as.getCustomName())));
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case PHEAD:
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String name = plrHeadName(as);
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return Utils.setLore(item, ChatColor.AQUA + Config.currently + ": " + (name == null ? (ChatColor.BLUE + "None") : (ChatColor.GREEN + name)));
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return Utils.setLore(item, ChatColor.AQUA + Config.currently + ": " + (name == null ? (ChatColor.BLUE + Config.none) : (ChatColor.GREEN + name)));
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default:
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return item;
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}
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}
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String plrHeadName(ArmorStand as) {
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private String plrHeadName(ArmorStand as) {
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if(as.getHelmet() == null) return null;
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if(!(as.getHelmet().getItemMeta() instanceof SkullMeta)) return null;
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SkullMeta meta = (SkullMeta) as.getHelmet().getItemMeta();
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@ -240,7 +240,7 @@ class ArmorStandGUI implements Listener {
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}
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}
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void updateInventory() {
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private void updateInventory() {
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new BukkitRunnable() {
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@Override
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public void run() {
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@ -9,56 +9,58 @@ import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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public enum ArmorStandTool {
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HEADX ("headX", Material.JACK_O_LANTERN, (short) 0, 12, false, true),
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HEADY ("headY", Material.JACK_O_LANTERN, (short) 0, 13, false, true),
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HEADZ ("headZ", Material.JACK_O_LANTERN, (short) 0, 14, false, true),
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LARMX ("lArmX", Material.TORCH, (short) 0, 27, false, true),
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LARMY ("lArmY", Material.TORCH, (short) 0, 28, false, true),
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LARMZ ("lArmZ", Material.TORCH, (short) 0, 29, false, true),
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RARMX ("rArmX", Material.REDSTONE_TORCH_ON, (short) 0, 30, false, true),
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RARMY ("rArmY", Material.REDSTONE_TORCH_ON, (short) 0, 31, false, true),
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RARMZ ("rArmZ", Material.REDSTONE_TORCH_ON, (short) 0, 32, false, true),
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MOVEX ("moveX", Material.SHEARS, (short) 0, 3, false, true),
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MOVEY ("moveY", Material.SHEARS, (short) 0, 4, false, true),
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MOVEZ ("moveZ", Material.SHEARS, (short) 0, 5, false, true),
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LLEGX ("lLegX", Material.BONE, (short) 0, 18, false, true),
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LLEGY ("lLegY", Material.BONE, (short) 0, 19, false, true),
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LLEGZ ("lLegZ", Material.BONE, (short) 0, 20, false, true),
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RLEGX ("rLegX", Material.BLAZE_ROD, (short) 0, 21, false, true),
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RLEGY ("rLegY", Material.BLAZE_ROD, (short) 0, 22, false, true),
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RLEGZ ("rLegZ", Material.BLAZE_ROD, (short) 0, 23, false, true),
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BODYX ("bodyX", Material.NETHER_BRICK_ITEM, (short) 0, 9, false, true),
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BODYY ("bodyY", Material.NETHER_BRICK_ITEM, (short) 0, 10, false, true),
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BODYZ ("bodyZ", Material.NETHER_BRICK_ITEM, (short) 0, 11, false, true),
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SUMMON ("summon", Material.ARMOR_STAND, (short) 0, 0, false, true),
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GUI ("gui", Material.NETHER_STAR, (short) 0, 1, false, true),
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ROTAT ("rotat", Material.MAGMA_CREAM, (short) 0, 2, false, true),
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CLONE ("gui_clone", Material.GLOWSTONE_DUST, (short) 0, 16, true, true),
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SAVE ("gui_save", Material.DIAMOND, (short) 0, 17, true, true),
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INVIS ("gui_invis", Material.GOLD_NUGGET, (short) 0, 14, true, true),
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SIZE ("gui_size", Material.EMERALD, (short) 0, 23, true, true),
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BASE ("gui_base", Material.BOOK, (short) 0, 22, true, true),
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GRAV ("gui_grav", Material.GHAST_TEAR, (short) 0, 24, true, true),
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ARMS ("gui_arms", Material.ARROW, (short) 0, 21, true, true),
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NAME ("gui_name", Material.NAME_TAG, (short) 0, 12, true, true),
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SLOTS ("gui_slots", Material.IRON_HOE, (short) 0, 26, true, true),
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PHEAD ("gui_pHead", Material.SKULL_ITEM, (short) 3, 13, true, true),
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INVUL ("gui_invul", Material.GOLDEN_CARROT, (short) 0, 25, true, true),
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MOVE ("gui_move", Material.FEATHER, (short) 0, 15, true, true),
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NODEL ("gui_noDel", Material.WOOD_SPADE, (short) 0, 35, true, false); // Developer tool, disabled by default
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HEADX ("headX", Material.JACK_O_LANTERN, (short) 0, 12, false, true, "astools.use"),
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HEADY ("headY", Material.JACK_O_LANTERN, (short) 0, 13, false, true, "astools.use"),
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HEADZ ("headZ", Material.JACK_O_LANTERN, (short) 0, 14, false, true, "astools.use"),
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LARMX ("lArmX", Material.TORCH, (short) 0, 27, false, true, "astools.use"),
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LARMY ("lArmY", Material.TORCH, (short) 0, 28, false, true, "astools.use"),
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LARMZ ("lArmZ", Material.TORCH, (short) 0, 29, false, true, "astools.use"),
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RARMX ("rArmX", Material.REDSTONE_TORCH_ON, (short) 0, 30, false, true, "astools.use"),
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RARMY ("rArmY", Material.REDSTONE_TORCH_ON, (short) 0, 31, false, true, "astools.use"),
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RARMZ ("rArmZ", Material.REDSTONE_TORCH_ON, (short) 0, 32, false, true, "astools.use"),
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MOVEX ("moveX", Material.SHEARS, (short) 0, 3, false, true, "astools.use"),
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MOVEY ("moveY", Material.SHEARS, (short) 0, 4, false, true, "astools.use"),
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MOVEZ ("moveZ", Material.SHEARS, (short) 0, 5, false, true, "astools.use"),
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LLEGX ("lLegX", Material.BONE, (short) 0, 18, false, true, "astools.use"),
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LLEGY ("lLegY", Material.BONE, (short) 0, 19, false, true, "astools.use"),
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LLEGZ ("lLegZ", Material.BONE, (short) 0, 20, false, true, "astools.use"),
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RLEGX ("rLegX", Material.BLAZE_ROD, (short) 0, 21, false, true, "astools.use"),
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RLEGY ("rLegY", Material.BLAZE_ROD, (short) 0, 22, false, true, "astools.use"),
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RLEGZ ("rLegZ", Material.BLAZE_ROD, (short) 0, 23, false, true, "astools.use"),
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BODYX ("bodyX", Material.NETHER_BRICK_ITEM, (short) 0, 9, false, true, "astools.use"),
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BODYY ("bodyY", Material.NETHER_BRICK_ITEM, (short) 0, 10, false, true, "astools.use"),
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BODYZ ("bodyZ", Material.NETHER_BRICK_ITEM, (short) 0, 11, false, true, "astools.use"),
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SUMMON ("summon", Material.ARMOR_STAND, (short) 0, 0, false, true, "astools.use"),
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GUI ("gui", Material.NETHER_STAR, (short) 0, 1, false, true, "astools.use"),
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ROTAT ("rotat", Material.MAGMA_CREAM, (short) 0, 2, false, true, "astools.use"),
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CLONE ("gui_clone", Material.GLOWSTONE_DUST, (short) 0, 16, true, true, "astools.clone"),
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SAVE ("gui_save", Material.DIAMOND, (short) 0, 17, true, true, "astools.cmdblock"),
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INVIS ("gui_invis", Material.GOLD_NUGGET, (short) 0, 14, true, true, "astools.use"),
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SIZE ("gui_size", Material.EMERALD, (short) 0, 23, true, true, "astools.use"),
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BASE ("gui_base", Material.BOOK, (short) 0, 22, true, true, "astools.use"),
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GRAV ("gui_grav", Material.GHAST_TEAR, (short) 0, 24, true, true, "astools.use"),
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ARMS ("gui_arms", Material.ARROW, (short) 0, 21, true, true, "astools.use"),
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NAME ("gui_name", Material.NAME_TAG, (short) 0, 12, true, true, "astools.use"),
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SLOTS ("gui_slots", Material.IRON_HOE, (short) 0, 26, true, true, "astools.use"),
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PHEAD ("gui_pHead", Material.SKULL_ITEM, (short) 3, 13, true, true, "astools.use"),
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INVUL ("gui_invul", Material.GOLDEN_CARROT, (short) 0, 25, true, true, "astools.use"),
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MOVE ("gui_move", Material.FEATHER, (short) 0, 15, true, true, "astools.use"),
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NODEL ("gui_noDel", Material.WOOD_SPADE, (short) 0, 35, true, false, "astools.use"); // Developer tool, disabled by default
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private final ItemStack item;
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private final String id;
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private final int slot;
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private final boolean enabled;
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private boolean enabled;
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private final boolean forGui;
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private final String permission;
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ArmorStandTool(String id, Material m, short data, int slot, boolean forGui, boolean enabled) {
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ArmorStandTool(String id, Material m, short data, int slot, boolean forGui, boolean enabled, String permission) {
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item = new ItemStack(m, 1, data);
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this.id = id;
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this.slot = slot;
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this.forGui = forGui;
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this.enabled = enabled;
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this.permission = permission;
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}
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ItemStack getItem() {
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@ -75,10 +77,19 @@ public enum ArmorStandTool {
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return forGui;
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}
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void setEnabled(FileConfiguration config) {
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if(this == NODEL) return;
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enabled = config.getBoolean("enableTool." + id);
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}
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boolean isEnabled() {
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return enabled;
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}
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String getPermission() {
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return permission;
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}
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int getSlot() {
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return slot;
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}
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@ -94,6 +105,9 @@ public enum ArmorStandTool {
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static void give(Player p) {
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PlayerInventory i = p.getInventory();
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for(int slot = 0; slot < 36; slot++) {
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i.setItem(slot, null);
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}
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for(ArmorStandTool t : values()) {
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if(t.enabled && !t.forGui) {
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i.setItem(t.slot, t.item);
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@ -31,13 +31,13 @@ class Config {
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public static String
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invReturned, asDropped, asVisible, isTrue, isFalse,
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carrying, cbCreated, size, small,
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normal, basePlate, isOn, isOff, gravity, arms, invul,
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equip, locked, unLocked, notConsole, giveMsg1,
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giveMsg2, conReload, noRelPerm, noAirError,
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pleaseWait, appliedHead, noHead, invalidName,
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wgNoPerm, currently, headFailed, noCommandPerm,
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generalNoPerm;
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carrying, cbCreated, size, small, normal, basePlate,
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isOn, isOff, gravity, arms, invul, equip, locked,
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unLocked, notConsole, giveMsg1, giveMsg2, conReload,
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noRelPerm, noAirError, pleaseWait, appliedHead,
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noHead, invalidName, wgNoPerm, currently, headFailed,
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noCommandPerm, generalNoPerm, armorStand, none,
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enabled, disabled, guiInUse;
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public static void reload(Main main) {
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plugin = main;
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@ -83,6 +83,11 @@ class Config {
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currently = languageConfig.getString("currently");
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headFailed = languageConfig.getString("headFailed");
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generalNoPerm = languageConfig.getString("generalNoPerm");
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armorStand = languageConfig.getString("armorStand");
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none = languageConfig.getString("none");
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enabled = languageConfig.getString("enabled");
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disabled = languageConfig.getString("disabled");
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guiInUse = languageConfig.getString("guiInUse");
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}
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private static void reloadMainConfig() {
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@ -104,6 +109,10 @@ class Config {
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equipmentLock = config.getBoolean("equipmentLock");
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plugin.carryingArmorStand.clear();
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for(ArmorStandTool tool : ArmorStandTool.values()) {
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tool.setEnabled(config);
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}
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Plugin plotSquared = plugin.getServer().getPluginManager().getPlugin("PlotSquared");
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if (plotSquared != null && plotSquared.isEnabled()) {
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new PlotSquaredHook(plugin);
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@ -141,7 +150,7 @@ class Config {
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}
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String[] split = s.split(" ");
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if(split.length > 2) {
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System.out.println("[ArmorStandTools] Error in Config: Must use the format: MATERIAL_NAME dataValue. Continuing using AIR instead.");
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System.out.println("[ArmorStandTools] Error in config.yml: Must use the format: MATERIAL_NAME dataValue. Continuing using AIR instead.");
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return new ItemStack(Material.AIR);
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}
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byte dataValue = (byte) 0;
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@ -149,14 +158,14 @@ class Config {
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try {
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dataValue = Byte.parseByte(split[1]);
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} catch (NumberFormatException nfe) {
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System.out.println("[ArmorStandTools] Error in Config: Invalid data value specifed. Continuing using data value 0 instead.");
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System.out.println("[ArmorStandTools] Error in config.yml: Invalid data value specifed. Continuing using data value 0 instead.");
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}
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}
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Material m;
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try {
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m = Material.valueOf(split[0].toUpperCase());
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} catch(IllegalArgumentException iae) {
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System.out.println("[ArmorStandTools] Error in Config: Invalid material name specifed. Continuing using AIR instead.");
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System.out.println("[ArmorStandTools] Error in config.yml: Invalid material name specifed. Continuing using AIR instead.");
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return new ItemStack(Material.AIR);
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}
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return new ItemStack(m, 1, dataValue);
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@ -182,40 +182,28 @@ public class Main extends JavaPlugin {
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b.setMetadata("setSkull", new FixedMetadataValue(this, true));
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}
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boolean checkPermission(Player player, Block block) {
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if(block == null) return true;
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// Check PlotSquared
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Location loc = block.getLocation();
|
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boolean checkPermission(Player p, Block b) {
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if(b == null) return true;
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if (PlotSquaredHook.api != null) {
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if (PlotSquaredHook.isPlotWorld(loc)) {
|
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return PlotSquaredHook.checkPermission(player, loc);
|
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Location l = b.getLocation();
|
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if(PlotSquaredHook.isPlotWorld(l) && !PlotSquaredHook.checkPermission(p, l)) {
|
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return false;
|
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}
|
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}
|
||||
|
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// check WorldGuard
|
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if(Config.worldGuardPlugin != null) {
|
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return Config.worldGuardPlugin.canBuild(player, block);
|
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if(Config.worldGuardPlugin != null && !Config.worldGuardPlugin.canBuild(p, b)) {
|
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return false;
|
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}
|
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|
||||
// Use standard permission checking (will support basically any plugin)
|
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BlockBreakEvent myBreak = new BlockBreakEvent(block, player);
|
||||
Bukkit.getServer().getPluginManager().callEvent(myBreak);
|
||||
boolean hasPerm = !myBreak.isCancelled();
|
||||
BlockPlaceEvent place = new BlockPlaceEvent(block, block.getState(), block, null, player, true);
|
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Bukkit.getServer().getPluginManager().callEvent(place);
|
||||
if (place.isCancelled()) {
|
||||
hasPerm = false;
|
||||
BlockBreakEvent breakEvent = new BlockBreakEvent(b, p);
|
||||
Bukkit.getServer().getPluginManager().callEvent(breakEvent);
|
||||
if(breakEvent.isCancelled()){
|
||||
return false;
|
||||
}
|
||||
return hasPerm;
|
||||
BlockPlaceEvent placeEvent = new BlockPlaceEvent(b, b.getState(), b, null, p, true);
|
||||
Bukkit.getServer().getPluginManager().callEvent(placeEvent);
|
||||
return !placeEvent.isCancelled();
|
||||
}
|
||||
|
||||
boolean playerHasPermission(Player p, Block b, ArmorStandTool tool) {
|
||||
return !(tool != null && !p.isOp()
|
||||
&& (!Utils.hasPermissionNode(p, "astools.use")
|
||||
|| (ArmorStandTool.SAVE == tool && !Utils.hasPermissionNode(p, "astools.cmdblock"))
|
||||
|| (ArmorStandTool.CLONE == tool && !Utils.hasPermissionNode(p, "astools.clone"))))
|
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&& checkPermission(p, b);
|
||||
return (tool == null || tool.isEnabled() && Utils.hasPermissionNode(p, tool.getPermission())) && checkPermission(p, b);
|
||||
}
|
||||
}
|
@ -1,6 +1,12 @@
|
||||
# Armor Stand Tools v2.01
|
||||
# Armor Stand Tools
|
||||
# by St3venAU
|
||||
# St3venAU@gmail.com
|
||||
#
|
||||
# by St3venAU (St3venAU@gmail.com)
|
||||
# Main Config
|
||||
#
|
||||
# File generated by: v2.02
|
||||
# (If this is not the version you are running, consider deleting this
|
||||
# config to allow it to be re-created. There may be new config options)
|
||||
#
|
||||
# Features:
|
||||
# - Summon armor stands
|
||||
@ -45,3 +51,40 @@ hasGravity: false
|
||||
name: ''
|
||||
invulnerable: false
|
||||
equipmentLock: false
|
||||
enableTool:
|
||||
headX: true
|
||||
headY: true
|
||||
headZ: true
|
||||
lArmX: true
|
||||
lArmY: true
|
||||
lArmZ: true
|
||||
rArmX: true
|
||||
rArmY: true
|
||||
rArmZ: true
|
||||
moveX: true
|
||||
moveY: true
|
||||
moveZ: true
|
||||
lLegX: true
|
||||
lLegY: true
|
||||
lLegZ: true
|
||||
rLegX: true
|
||||
rLegY: true
|
||||
rLegZ: true
|
||||
bodyX: true
|
||||
bodyY: true
|
||||
bodyZ: true
|
||||
summon: true
|
||||
gui: true
|
||||
rotat: true
|
||||
gui_clone: true
|
||||
gui_save: true
|
||||
gui_invis: true
|
||||
gui_size: true
|
||||
gui_base: true
|
||||
gui_grav: true
|
||||
gui_arms: true
|
||||
gui_name: true
|
||||
gui_slots: true
|
||||
gui_pHead: true
|
||||
gui_invul: true
|
||||
gui_move: true
|
@ -1,4 +1,12 @@
|
||||
# Armor Stand Tools Language Config
|
||||
# Armor Stand Tools
|
||||
# by St3venAU
|
||||
# St3venAU@gmail.com
|
||||
#
|
||||
# Language Config
|
||||
#
|
||||
# File generated by: v2.02
|
||||
# (If this is not the version you are running, consider deleting this
|
||||
# config to allow it to be re-created. There may be new config options)
|
||||
#
|
||||
# Edit these strings if you wish to customize the wording
|
||||
# or the language of the text used in this plugin.
|
||||
@ -50,6 +58,11 @@ invalidName: 'is not a valid minecraft username'
|
||||
wgNoPerm: 'No permission to alter an armor stand in this region'
|
||||
headFailed: 'Failed to apply the player head. Try again.'
|
||||
noCommandPerm: 'You do not have permission to use this command'
|
||||
armorStand: 'Armor Stand'
|
||||
none: 'None'
|
||||
enabled: 'Enabled'
|
||||
disabled: 'Disabled'
|
||||
guiInUse: 'This armor stands GUI is in use'
|
||||
#
|
||||
#############################
|
||||
# Tool names & descriptions #
|
||||
|
@ -1,6 +1,6 @@
|
||||
main: com.gmail.St3venAU.plugins.ArmorStandTools.Main
|
||||
name: ArmorStandTools
|
||||
version: 2.01
|
||||
version: 2.02
|
||||
author: St3venAU
|
||||
description: Armor stand manipulation tools
|
||||
softdepend: [WorldGuard, PlotSquared]
|
||||
|
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