Mirror von
https://github.com/St3venAU/ArmorStandTools.git
synchronisiert 2024-12-25 19:10:07 +01:00
v4.0.2
Dieser Commit ist enthalten in:
Ursprung
1e7a868862
Commit
0023ddedd1
2
LICENSE
2
LICENSE
@ -1,6 +1,6 @@
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The MIT License (MIT)
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Copyright (c) 2019 St3venAU
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Copyright (c) 2021 St3venAU
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -57,7 +57,8 @@ WorldGuard Integration
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Permissions
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-----------
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- astools.use : Permission for using any of the tools, except for those that have a custom permission below
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- astools.use: Permission for using any of the tools, except for those that have a custom permission below
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- astools.new: Permission to use "/astools new" command to summon a new armor stand
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- astools.clone: Permission to use the clone tool
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- astools.head: Permission to use the player head tool (Ability to specify a player head for an armor stand)
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- astools.summon: Permission to use the summon tool (Summons an armor stand without requiring the materials)
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@ -66,6 +67,7 @@ Permissions
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- astools.ascmd.assign.player: Permission to assign a player command to an armor stand
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- astools.ascmd.remove: Permission to remove a command from an armor stand
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- astools.ascmd.view: Permission to view the command assigned to an armor stand
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- astools.ascmd.cooldown: Permission to add a cooldown to commands assigned to an armor stand
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- astools.ascmd.execute: Permission to execute a command assigned to an armor stand by (on right click)
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- astools.bypass-wg-flag: Permission to bypass the WorldGuard ast flag, allowing the player to use AST even in regions that ast flag is set to deny.
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2
pom.xml
2
pom.xml
@ -5,7 +5,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.St3venAU.plugins</groupId>
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<artifactId>ArmorStandTools</artifactId>
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<version>4.0.1</version>
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<version>4.0.2</version>
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<name>ArmorStandTools</name>
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<repositories>
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@ -172,9 +172,7 @@ public class AST extends JavaPlugin {
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static boolean checkBlockPermission(Player p, Block b) {
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if(b == null) return true;
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if (PlotSquaredHook.api != null) {
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debug("PlotSquaredHook.api: " + PlotSquaredHook.api);
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Location l = b.getLocation();
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debug("PlotSquaredHook.isPlotWorld(l): " + PlotSquaredHook.isPlotWorld(l));
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if(PlotSquaredHook.isPlotWorld(l)) {
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Boolean hasPermission = PlotSquaredHook.checkPermission(p, l);
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if(hasPermission != null) {
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@ -205,17 +203,18 @@ public class AST extends JavaPlugin {
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}
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static boolean playerHasPermission(Player p, Block b, ArmorStandTool tool) {
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debug("tool: " + tool);
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if(tool != null) {
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debug("en: " + tool.isEnabled());
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debug("perm: " + Utils.hasPermissionNode(p, tool.getPermission()));
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String permNode = tool == null ? "astools.use" : tool.getPermission();
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boolean enabled = tool == null || tool.isEnabled();
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boolean hasNode = Utils.hasPermissionNode(p, permNode);
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boolean blockPerm = checkBlockPermission(p, b);
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if(Config.debug) {
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AST.debug("Plr: " + p.getName() + ", Tool: " + tool + ", Tool En: " + enabled + ", Perm: " + permNode + ", Has Perm: " + hasNode + ", Location Perm: " + blockPerm);
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}
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String permission = tool == null ? "astools.use" : tool.getPermission();
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return (tool == null || tool.isEnabled()) && Utils.hasPermissionNode(p, permission) && checkBlockPermission(p, b);
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return enabled && hasNode && blockPerm;
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}
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static void debug(String msg) {
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if(!Config.debug) return;
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Bukkit.getLogger().log(Level.INFO, "[DEBUG] " + msg);
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Bukkit.getLogger().log(Level.INFO, "[AST DEBUG] " + msg);
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}
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}
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@ -3,6 +3,7 @@ package com.gmail.st3venau.plugins.armorstandtools;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Player;
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@ -24,12 +25,12 @@ import java.util.UUID;
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class ArmorStandGUI implements Listener {
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private static final int INV_SLOT_HELMET = 2;
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private static final int INV_SLOT_CHEST = 11;
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private static final int INV_SLOT_PANTS = 20;
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private static final int INV_SLOT_BOOTS = 29;
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private static final int INV_SLOT_R_HAND = 10;
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private static final int INV_SLOT_L_HAND = 12;
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private static final int INV_SLOT_HELMET = 1;
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private static final int INV_SLOT_CHEST = 10;
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private static final int INV_SLOT_PANTS = 19;
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private static final int INV_SLOT_BOOTS = 28;
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private static final int INV_SLOT_R_HAND = 9;
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private static final int INV_SLOT_L_HAND = 11;
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private static final HashSet<Integer> inUse = new HashSet<>();
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private static final HashSet<Integer> invSlots = new HashSet<>();
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@ -106,10 +107,12 @@ class ArmorStandGUI implements Listener {
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event.setCancelled(true);
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return;
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}
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boolean rightClick = event.getClick() == ClickType.RIGHT;
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int slot = event.getRawSlot();
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if(slot > i.getSize()) return;
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Location l = as.getLocation();
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if(invSlots.contains(slot)) {
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if(AST.checkBlockPermission(p, as.getLocation().getBlock())) {
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if(AST.checkBlockPermission(p, l.getBlock())) {
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updateArmorStandInventory();
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} else {
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event.setCancelled(true);
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@ -121,7 +124,7 @@ class ArmorStandGUI implements Listener {
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if(!(event.getWhoClicked() instanceof Player)) return;
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ArmorStandTool t = ArmorStandTool.get(event.getCurrentItem());
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if(t == null) return;
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if (!AST.playerHasPermission(p, as.getLocation().getBlock(), t)) {
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if (!AST.playerHasPermission(p, l.getBlock(), t)) {
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p.sendMessage(ChatColor.RED + Config.generalNoPerm);
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return;
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}
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@ -193,6 +196,23 @@ class ArmorStandGUI implements Listener {
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AST.pickUpArmorStand(as, p);
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Utils.title(p, Config.carrying);
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break;
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case UP:
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case DOWN:
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double dist = (t == ArmorStandTool.UP ? 1 : -1) * (rightClick ? 1 : 0.1);
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l.add(0, dist,0);
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if (!AST.playerHasPermission(p, l.getBlock(), null)) {
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p.closeInventory();
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p.sendMessage(ChatColor.RED + Config.wgNoPerm);
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break;
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}
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as.setGravity(false);
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as.teleport(l);
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break;
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case ROTATE:
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float yaw = l.getYaw() + (rightClick ? -5 : 5);
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l.setYaw(yaw);
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as.teleport(l);
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break;
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case GLOW:
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boolean glowing = !as.isGlowing();
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as.setGlowing(glowing);
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@ -16,25 +16,30 @@ import java.util.UUID;
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public enum ArmorStandTool {
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HEAD ("gui_head", Material.PLAYER_HEAD, 6, "astools.use", false),
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BODY ("gui_body", Material.NETHER_BRICKS, 15, "astools.use", false),
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RARM ("gui_rarm", Material.REDSTONE_TORCH, 14, "astools.use", true),
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LARM ("gui_larm", Material.TORCH, 16, "astools.use", true),
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RLEG ("gui_rleg", Material.BLAZE_ROD, 23, "astools.use", true),
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LLEG ("gui_lleg", Material.BONE, 25, "astools.use", true),
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MOVE ("gui_move", Material.FEATHER, 24, "astools.use", false),
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CLONE ("gui_clone", Material.GLOWSTONE_DUST, 33, "astools.clone", false),
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SAVE ("gui_save", Material.DIAMOND, 43, "astools.cmdblock",false),
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SLOTS ("gui_slots", Material.IRON_HOE, 44, "astools.use", false),
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HEAD ("gui_head", Material.PLAYER_HEAD, 7, "astools.use", false),
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BODY ("gui_body", Material.NETHER_BRICKS, 16, "astools.use", false),
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RARM ("gui_rarm", Material.REDSTONE_TORCH, 15, "astools.use", true),
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LARM ("gui_larm", Material.TORCH, 17, "astools.use", true),
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RLEG ("gui_rleg", Material.BLAZE_ROD, 24, "astools.use", true),
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LLEG ("gui_lleg", Material.BONE, 26, "astools.use", true),
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MOVE ("gui_move", Material.FEATHER, 25, "astools.use", false),
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CLONE ("gui_clone", Material.GLOWSTONE_DUST, 34, "astools.clone", false),
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UP ("gui_moveup", Material.LIGHTNING_ROD, 4, "astools.use", false),
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DOWN ("gui_movedown",Material.LEVER, 13, "astools.use", false),
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ROTATE ("gui_rotate", Material.ENDER_PEARL, 22, "astools.use", false),
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PHEAD ("gui_pHead", Material.PLAYER_HEAD, 36, "astools.head", false),
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NAME ("gui_name", Material.NAME_TAG, 45, "astools.use", false),
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PHEAD ("gui_pHead", Material.PLAYER_HEAD, 46, "astools.head", false),
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INVIS ("gui_invis", Material.GOLD_NUGGET, 47, "astools.use", false),
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ARMS ("gui_arms", Material.ARROW, 48, "astools.use", false),
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BASE ("gui_base", Material.STONE_SLAB, 49, "astools.use", false),
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SIZE ("gui_size", Material.EMERALD, 50, "astools.use", false),
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GRAV ("gui_grav", Material.GHAST_TEAR, 51, "astools.use", false),
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INVUL ("gui_invul", Material.GLISTERING_MELON_SLICE, 52, "astools.use", false),
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GLOW ("gui_glow", Material.GLOWSTONE, 53, "astools.glow", false);
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INVIS ("gui_invis", Material.GOLD_NUGGET, 46, "astools.use", false),
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ARMS ("gui_arms", Material.ARROW, 47, "astools.use", false),
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BASE ("gui_base", Material.STONE_SLAB, 48, "astools.use", false),
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SIZE ("gui_size", Material.EMERALD, 49, "astools.use", false),
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GRAV ("gui_grav", Material.GHAST_TEAR, 50, "astools.use", false),
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INVUL ("gui_invul", Material.GLISTERING_MELON_SLICE, 51, "astools.use", false),
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SLOTS ("gui_slots", Material.IRON_HOE, 52, "astools.use", false),
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GLOW ("gui_glow", Material.GLOWSTONE, 53, "astools.glow", false),
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SAVE ("gui_save", Material.DIAMOND, 44, "astools.cmdblock",false);
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private final ItemStack item;
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private final String config_id;
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@ -1,12 +1,14 @@
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package com.gmail.st3venau.plugins.armorstandtools;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabCompleter;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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@ -29,7 +31,22 @@ class Commands implements CommandExecutor, TabCompleter {
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p.sendMessage(ChatColor.RED + Config.noCommandPerm);
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return true;
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}
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p.sendMessage(ChatColor.AQUA + Config.instructions);
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if(args.length > 0 && args[0].equalsIgnoreCase("new")) {
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// astools new
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if (!Utils.hasPermissionNode(p, "astools.new")) {
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p.sendMessage(ChatColor.RED + Config.noCommandPerm);
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return true;
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}
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Location l = Utils.getLocationFacing(p.getLocation());
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if(l.getWorld() == null) {
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p.sendMessage(ChatColor.RED + Config.error);
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return true;
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}
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ArmorStand as = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND);
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AST.pickUpArmorStand(as, p);
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Utils.title(p, Config.carrying);
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}
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p.sendMessage(ChatColor.AQUA + Config.instructions1 + ChatColor.GREEN + " /ast new " + ChatColor.AQUA + Config.instructions2);
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return true;
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} else if(cmd.equals("ascmd")) {
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ArmorStand as = getNearbyArmorStand(p);
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@ -111,6 +128,10 @@ class Commands implements CommandExecutor, TabCompleter {
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p.sendMessage("\n" + Config.assignCmdError + name);
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}
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} else if(args.length >= 2 && args[0].equalsIgnoreCase("cooldown")) { //ascmd cooldown <ticks>/remove
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if (!Utils.hasPermissionNode(p, "astools.ascmd.cooldown")) {
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p.sendMessage(ChatColor.RED + Config.noCommandPerm);
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return true;
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}
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ArmorStandCmd asCmd = new ArmorStandCmd(as);
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if(asCmd.getCommand() == null) {
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p.sendMessage(Config.closestAS + name + Config.hasNoCmd);
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@ -37,9 +37,9 @@ class Config {
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ascmdHelp, viewCmd, removeCmd, assignConsole,
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assignPlayer, executeCmdError, cmdOnCooldown,
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cooldownRemovedFrom, isAnInvalidCooldown,
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cooldownSetTo, ticksFor, setCooldown,
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removeCooldown, glow, instructions, crouch, click,
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finish;
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cooldownSetTo, ticksFor, setCooldown, glow,
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removeCooldown, instructions1, instructions2,
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crouch, click, finish, error;
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static void reload(AST main) {
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plugin = main;
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@ -57,7 +57,7 @@ class Config {
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requireCreative = config.getBoolean("requireCreativeForSaveAsCmdBlock");
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defaultASCmdCooldownTicks = config.getInt("defaultASCmdCooldownTicks");
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ignoreWGForASCmdExecution = config.getBoolean("bypassWorldguardForASCmdExecution");
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debug = config.getBoolean("debug", false);
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debug = config.getBoolean("showDebugMessages", false);
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AST.activeTool.clear();
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AST.selectedArmorStand.clear();
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@ -159,10 +159,12 @@ class Config {
|
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removeCooldown = languageConfig.getString("removeCooldown");
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ticksFor = languageConfig.getString("ticksFor");
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glow = languageConfig.getString("glow");
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instructions = languageConfig.getString("instructions");
|
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instructions1 = languageConfig.getString("instructions1");
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instructions2 = languageConfig.getString("instructions2");
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crouch = languageConfig.getString("crouch");
|
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click = languageConfig.getString("click");
|
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finish = languageConfig.getString("finish");
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error = languageConfig.getString("error");
|
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}
|
||||
|
||||
}
|
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|
@ -25,6 +25,7 @@ import org.bukkit.metadata.MetadataValue;
|
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import java.util.UUID;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
@SuppressWarnings("CommentedOutCode")
|
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public class MainListener implements Listener {
|
||||
|
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private static final Pattern MC_USERNAME_PATTERN = Pattern.compile("^[a-zA-Z0-9_]{3,16}$");
|
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@ -34,9 +35,14 @@ public class MainListener implements Listener {
|
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Player p = event.getPlayer();
|
||||
if(stopEditing(p, false)) {
|
||||
event.setCancelled(true);
|
||||
AST.debug("Interaction cancelled as player is already editing");
|
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}
|
||||
if(!(event.getRightClicked() instanceof ArmorStand)) return;
|
||||
ArmorStand as = (ArmorStand) event.getRightClicked();
|
||||
AST.debug(p.getName() + " right-clicked " + as.getName() + ", Crouching: " + p.isSneaking());
|
||||
if(event.isCancelled()) {
|
||||
AST.debug("Interaction with Armor Stand was cancelled by a plugin");
|
||||
}
|
||||
if(!event.isCancelled() && ArmorStandGUI.isInUse(as)) {
|
||||
Utils.title(p, Config.guiInUse);
|
||||
event.setCancelled(true);
|
||||
@ -66,9 +72,7 @@ public class MainListener implements Listener {
|
||||
|
||||
ArmorStand getCarryingArmorStand(Player p) {
|
||||
UUID uuid = p.getUniqueId();
|
||||
return ArmorStandTool.MOVE == AST.activeTool.get(uuid)
|
||||
? AST.selectedArmorStand.get(uuid)
|
||||
: null;
|
||||
return ArmorStandTool.MOVE == AST.activeTool.get(uuid) ? AST.selectedArmorStand.get(uuid) : null;
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
@ -247,7 +251,9 @@ public class MainListener implements Listener {
|
||||
attachment.setPermission("astools.ascmd.remove", true);
|
||||
attachment.setPermission("astools.ascmd.assign.player", true);
|
||||
attachment.setPermission("astools.ascmd.assign.console", true);
|
||||
attachment.setPermission("astools.ascmd.cooldown", true);
|
||||
attachment.setPermission("astools.ascmd.execute", true);
|
||||
attachment.setPermission("astools.new", true);
|
||||
//attachment.setPermission("astools.bypass-wg-flag", true);
|
||||
}*/
|
||||
|
||||
|
@ -25,24 +25,18 @@ class PlotSquaredHook {
|
||||
|
||||
public static Boolean checkPermission(Player p, Location l) {
|
||||
if(l.getWorld() == null) return null;
|
||||
com.plotsquared.core.location.Location plotLocation
|
||||
= com.plotsquared.core.location.Location.at(l.getWorld().getName(), BlockVector3.at(l.getBlockX(), l.getBlockY(), l.getBlockZ()));
|
||||
com.plotsquared.core.location.Location plotLocation = com.plotsquared.core.location.Location.at(l.getWorld().getName(), BlockVector3.at(l.getBlockX(), l.getBlockY(), l.getBlockZ()));
|
||||
PlotArea plotArea = plotLocation.getPlotArea();
|
||||
if(plotArea == null) {
|
||||
AST.debug("plots.admin.build.road: " + p.hasPermission("plots.admin.build.road"));
|
||||
return p.hasPermission("plots.admin.build.road");
|
||||
}
|
||||
Plot plot = plotArea.getPlot(plotLocation);
|
||||
PlotPlayer<?> pp = api.wrapPlayer(p.getUniqueId());
|
||||
if(pp == null) return null;
|
||||
AST.debug("Plot: " + plot);
|
||||
if (plot == null) {
|
||||
AST.debug("plots.admin.build.road: " + pp.hasPermission("plots.admin.build.road"));
|
||||
return pp.hasPermission("plots.admin.build.road");
|
||||
}
|
||||
UUID uuid = pp.getUUID();
|
||||
AST.debug("plot.isAdded: " + plot.isAdded(uuid));
|
||||
AST.debug("plots.admin.build.other: " + pp.hasPermission("plots.admin.build.other"));
|
||||
return plot.isAdded(uuid) || pp.hasPermission("plots.admin.build.other");
|
||||
}
|
||||
}
|
||||
|
@ -232,6 +232,7 @@ class Utils {
|
||||
sb.append(",Count:").append(is.getAmount());
|
||||
}
|
||||
String itemStackTags = getItemStackTags(is);
|
||||
@SuppressWarnings("deprecation")
|
||||
short durability = is.getDurability();
|
||||
String skullOwner = skullOwner(is);
|
||||
int n = 0;
|
||||
|
@ -31,6 +31,7 @@
|
||||
#
|
||||
# Permissions:
|
||||
# astools.use Permission to using any of the tools, except the ones below that have their own separate permissions (see below)
|
||||
# astools.new Permission to use "/astools new" command to summon a new armor stand
|
||||
# astools.clone Permission to use the clone tool (Clones an armor stand without requiring the materials)
|
||||
# astools.summon Permission to use the summon tool (Summons an armor stand without requiring the materials)
|
||||
# astools.head Permission to use the player head tool (Ability to specify a player head for an armor stand)
|
||||
@ -40,6 +41,7 @@
|
||||
# astools.ascmd.remove Permission to remove a command from an armor stand
|
||||
# astools.ascmd.view Permission to view the command assigned to an armor stand
|
||||
# astools.ascmd.execute Permission to execute a command assigned to an armor stand by (on right click)
|
||||
# astools.ascmd.cooldown Permission to add a cooldown to commands assigned to an armor stand
|
||||
# astools.bypass-wg-flag Permission to bypass AST's custom worldguard flag (see below for more details)
|
||||
#
|
||||
# WorldGuard Integration:
|
||||
@ -50,6 +52,7 @@
|
||||
# this permission can use AST in worldguard regions even if the ast flag for that region is set to Deny.
|
||||
# - The ast worldguard flag is also ignored for players that have op.
|
||||
#
|
||||
showDebugMessages: false
|
||||
integrateWithWorldGuard: true
|
||||
allowMovingStandsBetweenWorlds: false
|
||||
requireCreativeForSaveAsCmdBlock: false
|
||||
@ -68,6 +71,9 @@ enableTool:
|
||||
gui_pHead: true
|
||||
gui_invul: true
|
||||
gui_move: true
|
||||
gui_moveup: true
|
||||
gui_movedown: true
|
||||
gui_rotate: true
|
||||
gui_glow: true
|
||||
gui_head: true
|
||||
gui_body: true
|
||||
|
@ -84,19 +84,39 @@ removeCooldown: 'Remove the cooldown for the command'
|
||||
# New since v3.4.1
|
||||
glow: 'Glow'
|
||||
#New since v4.0.0
|
||||
instructions: 'Crouch + right-click an armor stand to use Armor Stand Tools'
|
||||
crouch: 'Crouch'
|
||||
click: 'Click'
|
||||
finish: 'Finish'
|
||||
#New since v4.0.2
|
||||
instructions1: 'Crouch + right-click an armor stand to edit, or use command'
|
||||
instructions2: 'to summon a new armor stand'
|
||||
error: 'An error occured. Try again.'
|
||||
#
|
||||
#############################
|
||||
# Tool names & descriptions #
|
||||
#############################
|
||||
tool:
|
||||
gui_move:
|
||||
name: 'Pick Up (Move/Rotate)'
|
||||
name: 'Pick Up (Move)'
|
||||
lore:
|
||||
- 'Pick up this armor stand to move or rotate it'
|
||||
- 'Pick up this armor stand to move it'
|
||||
gui_moveup:
|
||||
name: 'Move Up'
|
||||
lore:
|
||||
- 'Left click: Move up 0.1 block'
|
||||
- 'Right click: Move up 1 block'
|
||||
- '(Automatically disables gravity)'
|
||||
gui_movedown:
|
||||
name: 'Move Down'
|
||||
lore:
|
||||
- 'Left click: Move down 0.1 block'
|
||||
- 'Right click: Move down 1 block'
|
||||
- '(Automatically disables gravity)'
|
||||
gui_rotate:
|
||||
name: 'Rotate'
|
||||
lore:
|
||||
- 'Left click: Rotate clockwise 5°'
|
||||
- 'Right click: Rotate anti-clockwise 5°'
|
||||
gui_clone:
|
||||
name: 'Clone'
|
||||
lore:
|
||||
|
@ -9,7 +9,7 @@ commands:
|
||||
astools:
|
||||
description: Provides player instructions on how to use AST
|
||||
aliases: ast
|
||||
usage: Usage /astools or /ast
|
||||
usage: Usage /astools or /ast, /ast new
|
||||
ascmd:
|
||||
description: View/Remove/Assign the command assigned to the nearest armor stand
|
||||
usage: Usage /ascmd view, /ascmd remove, /ascmd assign <player/console> <command>
|
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