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Fix SubserverSystem concurrency and Thread safety

Dieser Commit ist enthalten in:
yoyosource 2021-06-25 18:28:21 +02:00
Ursprung 09214a0212
Commit c925aa41ac

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@ -89,7 +89,7 @@ public class SubserverSystem {
* @return
* The new started subserver.
*/
public static Subserver startArena(ArenaMode modus, String map, int eventFightID, int checkSchemID, int prepareSchemID, String serverName, String mapName, UUID player1, UUID player2, boolean ranked){
public static synchronized Subserver startArena(ArenaMode modus, String map, int eventFightID, int checkSchemID, int prepareSchemID, String serverName, String mapName, UUID player1, UUID player2, boolean ranked){
//Generate missing parameters
int port = freePort(FIRST_ARENA_PORT);
@ -179,7 +179,7 @@ public class SubserverSystem {
startArena(m, map, -1, checkSchemId, prepareSchemId, p.getName() + "s Bau", p.getName(), p.getUniqueId(), null, false).sendPlayer(p);
}
private static void sendToBau(ProxiedPlayer p, UUID owner, String prototype, String worldFolder, String serverJar, String worldDir, String worldName, String xmx, String serverName){
private static synchronized void sendToBau(ProxiedPlayer p, UUID owner, String prototype, String worldFolder, String serverJar, String worldDir, String worldName, String xmx, String serverName){
if(bauRunning(p, owner))
return;