geforkt von SteamWar/BungeeCore
Cyclic port running to reduce failing server starts
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
f270985f8f
Commit
3f417d8ecb
@ -29,7 +29,9 @@ import net.md_5.bungee.api.connection.ProxiedPlayer;
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import java.io.File;
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import java.net.InetSocketAddress;
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import java.time.format.DateTimeFormatter;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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public class SubserverSystem {
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private SubserverSystem(){}
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@ -39,14 +41,9 @@ public class SubserverSystem {
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private static final String SERVER_PATH = BACKBONE + "server/";
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private static final String EVENT_PATH = BACKBONE + "event/";
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private static final int FIRST_ARENA_PORT;
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static {
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if(BungeeCore.EVENT_MODE)
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FIRST_ARENA_PORT = 6000;
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else
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FIRST_ARENA_PORT = 2500;
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}
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private static final boolean MAIN_SERVER = ProxyServer.getInstance().getConfig().getListeners().stream().anyMatch(info -> ((InetSocketAddress) info.getSocketAddress()).getPort() == 25565);
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private static final Portrange bauPorts = MAIN_SERVER ? new Portrange(10100, 20000) : new Portrange(2100, 2200);
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private static final Portrange arenaPorts = MAIN_SERVER ? new Portrange(3000, 3100) : (BungeeCore.EVENT_MODE ? new Portrange(4000, 5000) : bauPorts);
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/**
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* This function starts every arena (even test- and eventarenas).
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@ -88,13 +85,13 @@ public class SubserverSystem {
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public static synchronized Subserver startArena(ArenaMode modus, String map, int eventFightID, int checkSchemID, int prepareSchemID, String serverName, String mapName, UUID player1, UUID player2, boolean ranked){
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//Generate missing parameters
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Node node = eventFightID > 0 ? Node.local : Node.getNode();
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int port = freePort(FIRST_ARENA_PORT);
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int port = arenaPorts.freePort();
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if(serverName == null){
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if(ranked)
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serverName = "Ranked" + (port - FIRST_ARENA_PORT);
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serverName = "Ranked" + (port - arenaPorts.start);
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else
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serverName = modus.getDisplayName() + (port - FIRST_ARENA_PORT);
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serverName = modus.getDisplayName() + (port - arenaPorts.start);
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}
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if(mapName == null)
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mapName = serverName;
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@ -159,7 +156,7 @@ public class SubserverSystem {
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SteamwarUser user = SteamwarUser.get(owner);
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File directory = new File(SERVER_PATH, serverName);
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Node node = Node.getNode();
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int port = freePort(4000);
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int port = bauPorts.freePort();
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new Bauserver(user.getUserName() + "s Bau", owner, port, node.startServer(
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serverJar, directory, worldDir, worldName, port, xmx, "logPath=" + worldName
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@ -213,21 +210,40 @@ public class SubserverSystem {
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Node.local.execute("cp", "-r", sourcePath, targetPath);
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}
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private static int freePort(int start){
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synchronized (Subserver.getServerList()){
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int port = start;
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boolean isFree = false;
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while(!isFree){
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port++;
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isFree = true;
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for(Subserver server : Subserver.getServerList()){
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if(((InetSocketAddress)server.getServer().getSocketAddress()).getPort() == port){
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isFree = false;
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break;
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private static class Portrange {
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private final int start;
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private final int end;
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private int current;
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private Portrange(int start, int end) {
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this.start = start;
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this.end = end;
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current = start;
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}
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private void increment() {
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current++;
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if(current == end)
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current = start;
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}
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private synchronized int freePort() {
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Set<Integer> usedPorts;
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synchronized (Subserver.getServerList()) {
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usedPorts = Subserver.getServerList().stream().map(server -> ((InetSocketAddress) server.getServer().getSocketAddress()).getPort()).collect(Collectors.toSet());
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}
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return port;
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while(usedPorts.contains(current)) {
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increment();
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}
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int result = current;
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increment();
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return result;
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}
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}
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}
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