geforkt von SteamWar/BungeeCore
Update CheckCommand
Dieser Commit ist enthalten in:
Ursprung
3b358a8666
Commit
3ba59c8476
@ -34,8 +34,11 @@ import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.config.Configuration;
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import net.md_5.bungee.config.Configuration;
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import java.sql.Time;
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import java.sql.Timestamp;
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import java.sql.Timestamp;
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import java.time.Duration;
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import java.time.Instant;
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import java.time.Instant;
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import java.time.format.DateTimeFormatter;
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import java.util.*;
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import java.util.*;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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import java.util.logging.Level;
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import java.util.logging.Level;
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@ -127,13 +130,18 @@ public class CheckCommand extends BasicCommand {
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for (SchematicNode schematic : schematicList) {
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for (SchematicNode schematic : schematicList) {
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CheckSession current = currentSchems.get(schematic.getId());
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CheckSession current = currentSchems.get(schematic.getId());
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long waitedMillis = Timestamp.from(Instant.now()).getTime() - schematic.getLastUpdate().getTime();
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String color = waitedMillis > 14400000 ? (waitedMillis > 86400000 ? "§c" : "§e") : "§a";
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String waitTime = Timestamp.from(Instant.ofEpochMilli(waitedMillis)).toLocalDateTime().format(DateTimeFormatter.ofPattern(Message.parse("CHECK_LIST_WAIT", player, color)));
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if (current == null) {
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if (current == null) {
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Message.sendPrefixless("CHECK_LIST_TO_CHECK", player,
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Message.sendPrefixless("CHECK_LIST_TO_CHECK", player,
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waitTime,
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Message.parse("CHECK_LIST_TO_CHECK_HOVER", player),
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Message.parse("CHECK_LIST_TO_CHECK_HOVER", player),
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new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/check schematic " + schematic.getId()),
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new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/check schematic " + schematic.getId()),
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schematic.getSchemtype().getKuerzel(), SteamwarUser.get(schematic.getOwner()).getUserName(), schematic.getName());
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schematic.getSchemtype().getKuerzel(), SteamwarUser.get(schematic.getOwner()).getUserName(), schematic.getName());
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} else {
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} else {
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Message.sendPrefixless("CHECK_LIST_CHECKING", player,
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Message.sendPrefixless("CHECK_LIST_CHECKING", player,
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waitTime,
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Message.parse("CHECK_LIST_CHECKING_HOVER", player),
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Message.parse("CHECK_LIST_CHECKING_HOVER", player),
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new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + current.checker.getName()),
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new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + current.checker.getName()),
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schematic.getSchemtype().getKuerzel(), SteamwarUser.get(schematic.getOwner()).getUserName(), schematic.getName(), current.checker.getName());
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schematic.getSchemtype().getKuerzel(), SteamwarUser.get(schematic.getOwner()).getUserName(), schematic.getName(), current.checker.getName());
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@ -245,9 +245,10 @@ CHECK_HELP_NEXT=§8/§7check next §8- §7Nächste Prüffrage§8/§7freigeben
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CHECK_HELP_DECLINE=§8/§7check decline §8[§eGrund§8] - §7Schematic ablehnen
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CHECK_HELP_DECLINE=§8/§7check decline §8[§eGrund§8] - §7Schematic ablehnen
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CHECK_HELP_CANCEL=§8/§7check cancel §8- §7Bricht den Prüfvorgang ab
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CHECK_HELP_CANCEL=§8/§7check cancel §8- §7Bricht den Prüfvorgang ab
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CHECK_LIST_HEADER=§e§lZu prüfen sind {0} Schematics
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CHECK_LIST_HEADER=§e§lZu prüfen sind {0} Schematics
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CHECK_LIST_TO_CHECK=§8{0} §7{1} §e{2}
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CHECK_LIST_TO_CHECK={0} §8{1} §7{2} §e{3}
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CHECK_LIST_WAIT={0}d HH:mm
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CHECK_LIST_TO_CHECK_HOVER=§eSchematic prüfen
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CHECK_LIST_TO_CHECK_HOVER=§eSchematic prüfen
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CHECK_LIST_CHECKING=§8{0} §7{1} §e{2} §7wird geprüft von §e{3}
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CHECK_LIST_CHECKING={0} §8{1} §7{2} §e{3} §7wird geprüft von §e{4}
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CHECK_LIST_CHECKING_HOVER=§eZum Prüfer
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CHECK_LIST_CHECKING_HOVER=§eZum Prüfer
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CHECK_SCHEMATIC_ALREADY_CHECKING=§cDu prüfst schon eine Schematic!
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CHECK_SCHEMATIC_ALREADY_CHECKING=§cDu prüfst schon eine Schematic!
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CHECK_SCHEMATIC_OWN=§cDu kannst nicht deine eigenen Schematics prüfen.
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CHECK_SCHEMATIC_OWN=§cDu kannst nicht deine eigenen Schematics prüfen.
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