geforkt von SteamWar/BungeeCore
Fix concurrency
Signed-off-by: Lixfel <agga-games@gmx.de>
Dieser Commit ist enthalten in:
Ursprung
82bd4b752d
Commit
385f5a5a36
@ -26,15 +26,16 @@ import net.md_5.bungee.api.connection.ProxiedPlayer;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import java.util.concurrent.ConcurrentHashMap;
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public class UserElo {
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private UserElo() {}
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public static final int ELO_DEFAULT = 1000;
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private static final Map<String, Map<Integer, Optional<Integer>>> gameModeUserEloCache = new HashMap<>();
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private static final Map<String, Integer> maxEloCache = new HashMap<>();
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private static final Map<Integer, String> emblemCache = new HashMap<>();
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private static final Map<String, Map<Integer, Optional<Integer>>> gameModeUserEloCache = new ConcurrentHashMap<>();
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private static final Map<String, Integer> maxEloCache = new ConcurrentHashMap<>();
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private static final Map<Integer, String> emblemCache = new ConcurrentHashMap<>();
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private static final Statement elo = new Statement("SELECT Elo FROM UserElo WHERE UserID = ? AND GameMode = ? AND Season = ?");
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private static final Statement setElo = new Statement("INSERT INTO UserElo (Season, GameMode, UserID, Elo) VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE Elo = VALUES(Elo)");
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