geforkt von SteamWar/BungeeCore
Add RankedCommand MultiLang & Multiple Bug Fixes
Dieser Commit ist enthalten in:
Ursprung
f80829fc46
Commit
33c45dd3f2
@ -103,7 +103,7 @@ public class Message {
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public static void broadcast(String message, boolean prefixed, String onHover, ClickEvent onClick, Object... params){
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for(ProxiedPlayer player : ProxyServer.getInstance().getPlayers())
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send(message, player, parse(onHover, prefixed, player), onClick, params);
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send(message, player, parse(onHover, prefixed, player, params), onClick, params);
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}
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public static void broadcast(String message, String onHover, ClickEvent onClick, Object... params){
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@ -80,7 +80,7 @@ public class ChallengeCommand extends BasicCommand {
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arena.sendPlayer(player);
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arena.sendPlayer(target);
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Message.broadcast("CHALLENGE_BROADCAST", sender, true, Message.parse("CHALLENGE_BROADCAST_HOVER", player), //TODO Needs BanSystemRework for Loading from Message File
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Message.broadcast("CHALLENGE_BROADCAST", sender, true, "CHALLENGE_BROADCAST_HOVER",
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new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + player.getName()), mode.getDisplayName(), player.getDisplayName(), target.getDisplayName());
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}else{
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if(!challenges.containsKey(player)){
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@ -166,7 +166,7 @@ public class FightCommand extends BasicCommand {
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createArena(sender, "/fight ", args, 0, false, (player, mode, map) -> {
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Subserver arena = SubserverSystem.startArena(mode, map, 0, 0, null, null, player.getUniqueId(), null);
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arena.sendPlayer(player);
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Message.broadcast("FIGHT_BROADCAST", true, Message.parse("FIGHT_BROADCAST_HOVER", player, player.getName()) //TODO Needs Message Object
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Message.broadcast("FIGHT_BROADCAST", true, "FIGHT_BROADCAST_HOVER"
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, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + player.getName()), mode.getDisplayName(), player.getName());
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});
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}
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@ -35,7 +35,7 @@ public class HistoricCommand extends BasicCommand {
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FightCommand.createArena(sender, "/historic ", args, 0, true, (player, mode, map) -> {
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Subserver arena = SubserverSystem.startArena(mode, map, 0, 0, null, null, player.getUniqueId(), null);
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arena.sendPlayer(player);
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Message.broadcast("HISTORIC_BROADCAST", true, Message.parse("HISTORIC_BROADCAST_HOVER", player, player.getName()) //TODO Needs Message Object
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Message.broadcast("HISTORIC_BROADCAST", true, "HISTORIC_BROADCAST_HOVER"
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, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + player.getName()), mode.getDisplayName(), player.getName());
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});
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}
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@ -24,9 +24,6 @@ import de.steamwar.bungeecore.sql.BauweltMember;
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import net.md_5.bungee.api.CommandSender;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.chat.ClickEvent;
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import net.md_5.bungee.api.chat.ComponentBuilder;
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import net.md_5.bungee.api.chat.HoverEvent;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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@ -44,7 +41,7 @@ public class JoinmeCommand extends BasicCommand {
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ProxiedPlayer player = (ProxiedPlayer) sender;
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if (args.length == 0 && player.hasPermission("bungeecore.joinme")) {
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Message.broadcast("JOINME_BROADCAST", true, Message.parse("JOINME_BROADCAST_HOVER", player) //TODO Needs Message Object
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Message.broadcast("JOINME_BROADCAST", true, "JOINME_BROADCAST_HOVER"
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, new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + player.getName()));
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} else if (args.length == 1) {
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ProxiedPlayer target = ProxyServer.getInstance().getPlayer(args[0]);
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@ -59,7 +59,7 @@ public class RankedCommand extends BasicCommand {
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if(mode == null)
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return;
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else if(!mode.isRanked()){
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BungeeCore.send(sender, BungeeCore.CHAT_PREFIX + "§cDieser Spielmodus ist nicht für Ranglistenspiele freigeschalten");
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Message.send("RANKED_NO_RANKED_MODE", sender);
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return;
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}
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@ -114,14 +114,14 @@ public class RankedCommand extends BasicCommand {
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private void togglePlayer(ProxiedPlayer player){
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for(WaitingPlayer wp : players){
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if(wp.player == player){
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§cRanglistenspiel-Warteschlange verlassen");
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Message.send("RANKED_QUEUE_LEFT", player);
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players.remove(wp);
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return;
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}
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}
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§aRanglistenspiel-Warteschlange betreten");
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§7Wiederhole den Befehl zum Verlassen der Warteschlange");
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Message.send("RANKED_QUEUE_JOINED", player);
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Message.send("RANKED_QUEUE_HOW_TO_LEAVE", player);
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players.add(new WaitingPlayer(player, mode.getSchemType()));
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}
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@ -160,8 +160,8 @@ public class RankedCommand extends BasicCommand {
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for(Map.Entry<WaitingPlayer, WaitingPlayer> entry : inRange.entrySet()){
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WaitingPlayer wp1 = entry.getKey();
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WaitingPlayer wp2 = entry.getValue();
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BungeeCore.send(wp1.player, BungeeCore.CHAT_PREFIX + "§eGegner gefunden! Ranglistenspiel startet.");
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BungeeCore.send(wp2.player, BungeeCore.CHAT_PREFIX + "§eGegner gefunden! Ranglistenspiel startet.");
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Message.send("RANKED_ENEMY_SPOTTED", wp1.player);
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Message.send("RANKED_ENEMY_SPOTTED", wp2.player);
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removeFromAll(wp1.player);
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removeFromAll(wp2.player);
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@ -169,9 +169,8 @@ public class RankedCommand extends BasicCommand {
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arena.sendPlayer(wp1.player);
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arena.sendPlayer(wp2.player);
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BungeeCore.broadcast(BungeeCore.CHAT_PREFIX + "§7" + mode.getDisplayName() + "§8-§7Ranglistenspiel§8: §e" + wp1.player.getName() + " vs " + wp2.player.getName(),
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"§aZuschauen",
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new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + wp1.player.getName()));
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Message.broadcast("RANKED_BROADCAST", true, "RANKED_BROADCAST_HOVER",
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new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/join " + wp1.player.getName()), mode.getDisplayName(), wp1.player.getName(), wp2.player.getName());
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}
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}
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}
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@ -204,7 +203,7 @@ public class RankedCommand extends BasicCommand {
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if(subserver == null)
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return true;
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if(subserver.getType() == Servertype.ARENA){
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BungeeCore.send(player, BungeeCore.CHAT_PREFIX + "§cRanglistenspiel-Warteschlange verlassen");
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Message.send("RANKED_QUEUE_LEFT", player);
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return false;
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}
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@ -182,7 +182,7 @@ FIGHT_UNKNOWN_ARENA=§cDie gewünschte Arena gibt es nicht.
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FIGHT_ARENA_RANDOM=Random
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FIGHT_IN_ARENA=§cDu befindest dich bereits in einer Arena.
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FIGHT_BROADCAST=§7Klicke §ehier§7, um §e{0} §7gegen §e{1} §7zu §7kämpfen!
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FIGHT_BROADCAST_HOVER=§aGegen §7{0} §ekämpfen
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FIGHT_BROADCAST_HOVER=§aGegen §7{1} §ekämpfen
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#CheckCommand
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CHECK_REMINDER=§7Es sind §e{0} §7Schematics zu prüfen§8!
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@ -213,7 +213,7 @@ CHECK_DECLINED_TEAM=§7Die Schematic §e{0} §7von §e{1} §awurde aufgrund von
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#HistoricCommand
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HISTORIC_BROADCAST=§7Historischer §e{0}§8-§7Kampf von §e{1}§8!
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HISTORIC_BROADCAST_HOVER=§aGegen §7{0} §ekämpfen
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HISTORIC_BROADCAST_HOVER=§aGegen §7{1} §ekämpfen
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#JoinmeCommand
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JOINME_SYNTAX=§7Mit §8/§ejoin §8[§eSpieler§8] §7kannst du einem Spieler folgen §8(z.B. in eine Arena)§7.
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@ -248,4 +248,13 @@ POLL_ANSWER_NEW=§aDeine Antwort wurde registriert
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#RankCommand
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RANK_HEADER=§7§lPlatzierungen
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RANK_UNPLACED=§7{0}§8: §eunplatziert
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RANK_PLACED=§7{0}§8: §e{1}§8. §7mit §e{2} §7Elo§8.
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RANK_PLACED=§7{0}§8: §e{1}§8. §7mit §e{2} §7Elo§8.
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#RankedCommand
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RANKED_NO_RANKED_MODE=§cDieser Spielmodus ist nicht für Ranglistenspiele freigeschalten
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RANKED_QUEUE_JOINED=§aRanglistenspiel-Warteschlange betreten
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RANKED_QUEUE_HOW_TO_LEAVE=§7Wiederhole den Befehl zum Verlassen der Warteschlange
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RANKED_QUEUE_LEFT=§cRanglistenspiel-Warteschlange verlassen
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RANKED_ENEMY_SPOTTED=§eGegner gefunden! Ranglistenspiel startet.
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RANKED_BROADCAST=§7{0}§8-§7Ranglistenspiel§8: §e{1} vs {2}
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RANKED_BROADCAST_HOVER=§aZuschauen
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